archive |
Bigger Map as in Bigger :)Soumis par JinXXX le Lun, 2007-10-01 00:28 Space Empires V GeneralHi.. i've come to know that for SEV we have a quadrant and in that quadrant we have solar systems followed by planets... would it be possible to have multiple quadrants ? so we are sort of like playing in a big big galaxy... cause from this game i feel like i'm only playing in the "milky way" rather than they universe which has many many galaxy... apart from that there also comes the trouble or managing it all, but i love big big maps |
Stopping migration?Soumis par jjse le Lun, 2007-10-01 03:18 Space Empires V GeneralIs there a way to stop migration into, or out of, a particular world? Is there a way to just stop ALL migrations? |
AI Sabotage successSoumis par ltchobs le Lun, 2007-10-01 05:57 Space Empires V GeneralSo, I met new and interesting races and decided to learn their crazy ways...of course I don't want them to know too much about me just in case relations sour so I keep my internal intel around 70-80%. So I'm quite surprised when I see one of my planets being sabotaged or when the 'Empire times', the daily paper, instead of my crack Counter-spy folks tell me I've suffered some type of information loss. When I go to the in Intel screen there are no attempts nor any successes listed against my intel services nor points even being used against me by other nations (still early in the current game but has happened on other games too) |
Migration from other racesSoumis par Pit Fiend le Lun, 2007-10-01 06:38 Space Empires V GeneralHi SE:V community, I'm new to this game and was surprised about a 300 pages handbook. Sadly i found out that most of the pages describe self-explaining buttons like 'set treaty elements - this button will set the treaty elements'. However most of the game mechinism isn't described in this large handbook. So here's the question Now these colonies aren't domed and i can build more facilities. Does the racial traits of those new races affect the production bonusses of my colonies, or my quadrant wide bonusses of my own race? |
Problems with turnsSoumis par raunok le Lun, 2007-10-01 14:15 Space Empires V GeneralSomething is wrong.Why the turn bar stops in the player three turn before the green progress bar.In the screen reads player three,but game seems to stop there? |
Disallowing a specific component from being used in a Mount.Soumis par Lector Rae le Lun, 2007-10-01 17:58 SE:V MODsAlright, I've got a hangup here. I designed a mount that works on all components BUT the weapon types. I disallowed Direct Fire, Seeking, Point Defense, no problem. However, I can't seem to disallow Boarding Parties. Here's what I tried: Get_Component_Weapon_Type() <> "Boarding Attack" didn't work. Any ideas? |

The absent seven races from Space Empires IV. Do you want them back?Soumis par Wade le Lun, 2007-10-01 20:49 Space Empires V General"The absent seven races from Space Empires IV. Do you want them back?" I sure do. Maybe in "the" expansion?; or could it be done in an update? "Cryslonite, Fazrah, Krill, Piundon, Praetorian, Sallega, Toltayan." I miss my favorite shipset...the Toltayan. Those dark red, wedge shaped starships are a nice design. So are the others. The race descriptions are good and can even be used to expand upon. Just update the art work like those chosen for Space Empires V. Send an E-mail to Aaron Hall of Malfador Machinations with your support. Please thank him and his company for all their dedicated work. |
Homeworld Shipsets - How to?Soumis par goodship01 le Lun, 2007-10-01 22:24 SE:V MODsIs there a way that i could put the models from Homeworld and use it in the ship sets. Cause i am a fan of homeworld and wanted the Kushan so badly. One more problem, how do i cover all the ship types, Kushan ships aren't that much? Maybe Support Frigate as light carrier, and the Kushan carrier are Carrier and Heavy carrier. How about Battleships? Certainly no Battleships exists in Homeworld only Battlecruisers..... |




