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Bigger Map as in Bigger :)

Soumis par JinXXX le Lun, 2007-10-01 00:28 Space Empires V General

Hi..

i've come to know that for SEV

we have a quadrant and in that quadrant we have solar systems followed by planets...

would it be possible to have multiple quadrants ? so we are sort of like playing in a big big galaxy...

cause from this game i feel like i'm only playing in the "milky way" rather than they universe which has many many galaxy...

apart from that there also comes the trouble or managing it all, but i love big big maps Smiling

» 11 commentaires

Stopping migration?

Soumis par jjse le Lun, 2007-10-01 03:18 Space Empires V General

Is there a way to stop migration into, or out of, a particular world? Is there a way to just stop ALL migrations?

» 10 commentaires

AI Sabotage success

Soumis par ltchobs le Lun, 2007-10-01 05:57 Space Empires V General

So, I met new and interesting races and decided to learn their crazy ways...of course I don't want them to know too much about me just in case relations sour so I keep my internal intel around 70-80%.

So I'm quite surprised when I see one of my planets being sabotaged or when the 'Empire times', the daily paper, instead of my crack Counter-spy folks tell me I've suffered some type of information loss. When I go to the in Intel screen there are no attempts nor any successes listed against my intel services nor points even being used against me by other nations (still early in the current game but has happened on other games too)

» en lire plus | 5 commentaires

Migration from other races

Soumis par Pit Fiend le Lun, 2007-10-01 06:38 Space Empires V General

Hi SE:V community,

I'm new to this game and was surprised about a 300 pages handbook. Sadly i found out that most of the pages describe self-explaining buttons like 'set treaty elements - this button will set the treaty elements'. However most of the game mechinism isn't described in this large handbook.

So here's the question
Early in the game, i accepted treaties with races and they migrate to my empire. I checked the breathable atmospheres of these races and transferred those races to my domed colonies and removed my own population.

Now these colonies aren't domed and i can build more facilities. Does the racial traits of those new races affect the production bonusses of my colonies, or my quadrant wide bonusses of my own race?

» en lire plus | 11 commentaires

Problems with turns

Soumis par raunok le Lun, 2007-10-01 14:15 Space Empires V General

Something is wrong.Why the turn bar stops in the player three turn before the green progress bar.In the screen reads player three,but game seems to stop there?

» 3 commentaires

Disallowing a specific component from being used in a Mount.

Soumis par Lector Rae le Lun, 2007-10-01 17:58 SE:V MODs

Alright, I've got a hangup here.

I designed a mount that works on all components BUT the weapon types. I disallowed Direct Fire, Seeking, Point Defense, no problem. However, I can't seem to disallow Boarding Parties. Here's what I tried:

Get_Component_Weapon_Type() <> "Boarding Attack" didn't work.
Get_Component_Weapon_Type() <> "Boarding Parties" didn't work.
Sys_Get_Component_With_Name() <> "Boarding Parties" wasn't appreciated by SEV, and I was unceremoniously dumped back to the main screen.

Any ideas?

» 4 commentaires
Image de Wade

The absent seven races from Space Empires IV. Do you want them back?

Soumis par Wade le Lun, 2007-10-01 20:49 Space Empires V General

"The absent seven races from Space Empires IV. Do you want them back?"

I sure do. Maybe in "the" expansion?; or could it be done in an update?

"Cryslonite, Fazrah, Krill, Piundon, Praetorian, Sallega, Toltayan."

I miss my favorite shipset...the Toltayan. Those dark red, wedge shaped starships are a nice design. So are the others. The race descriptions are good and can even be used to expand upon. Just update the art work like those chosen for Space Empires V.

Send an E-mail to Aaron Hall of Malfador Machinations with your support. Please thank him and his company for all their dedicated work.

» en lire plus | 7 commentaires

Homeworld Shipsets - How to?

Soumis par goodship01 le Lun, 2007-10-01 22:24 SE:V MODs

Is there a way that i could put the models from Homeworld and use it in the ship sets. Cause i am a fan of homeworld and wanted the Kushan so badly.

One more problem, how do i cover all the ship types, Kushan ships aren't that much? Maybe Support Frigate as light carrier, and the Kushan carrier are Carrier and Heavy carrier. How about Battleships? Certainly no Battleships exists in Homeworld only Battlecruisers.....

» 4 commentaires

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Troops/Fighter
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • drone combat?!
  • Star Trek Trailers.....

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Data files do not match
  • EBGames and Gamestop Shipping SE5 today (10/6)
  • Out of Obscurity -- Chapter 1
  • The manual!
  • Shipsets, Empires, and dead AIs
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