======================================================================================= RACIAL TRAITS DATA FILE - DevnullMod (built on Captain Kwok's Balance Mod 1.10) ======================================================================================= Using Romulus's Doctrines ======================================================================================= *BEGIN* ======================================================================================= Name := Advice Picture Number := 0 Racial Cost := 0 Number Of Abilities := 1 Ability 1 Type := Points Added to Empire Pool Ability 1 Description := Many of the new Government and Social traits affect your populations happiness in a NEGATIVE manor. Those with negative values will need caring for early in the game, otherwise your newly formed colonies will start to RIOT!! Use Racial traits to counter the negatives or choose technology to offset the negatives. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 //------------------------------------------------------------------------------------------------------------------------------- // Basic Traits //------------------------------------------------------------------------------------------------------------------------------- Name := Mining Aptitude Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Resource Gen Modifier - Minerals Ability 1 Description := Mineral resource gathering increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Mining Ineptness Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Resource Gen Modifier - Minerals Ability 1 Description := Mineral resource gathering decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Farming Aptitude Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Resource Gen Modifier - Organics Ability 1 Description := Organics resource gathering increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Farming Ineptness Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Resource Gen Modifier - Organics Ability 1 Description := Organics resource gathering decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Refining Aptitude Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Resource Gen Modifier - Radioactives Ability 1 Description := Radioactive resource gathering increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Refining Ineptness Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Resource Gen Modifier - Radioactives Ability 1 Description := Radioactive resource gathering decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Smart Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Point Generation Modifier - Research Ability 1 Description := Research generation throughout the empire increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Dumb Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Point Generation Modifier - Research Ability 1 Description := Research generation throughout the empire decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Cunning Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Point Generation Modifier - Intelligence Ability 1 Description := Intelligence generation throughout the empire increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Foolish Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Point Generation Modifier - Intelligence Ability 1 Description := Intelligence generation throughout the empire decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Builders Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Space Yard Rate Modifier Ability 1 Description := Space Yard construction rate throughout the empire increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Bunglers Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Space Yard Rate Modifier Ability 1 Description := Space Yard construction rate throughout the empire decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Brave Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Combat To Hit Offense Ability 1 Description := Weapon accuracy increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 15 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Cowardly Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Combat To Hit Offense Ability 1 Description := Weapon accuracy decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -15 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Physical Strength Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 2 Ability 1 Type := Ground Combat Damage Modifier Ability 1 Description := Ground combat damage increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 30 Ability 1 Amount 2 Formula := 0 Ability 2 Type := Boarding Defense Modifier Percent Ability 2 Description := Ship crews have a combat strength of +[%Amount1%] for fighting off ship capture. Ability 2 Scope := Galaxy - This Player Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := 30 Ability 2 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Physical Weakness Picture Number := 0 Racial Cost := -500 Number Of Abilities := 2 Ability 1 Type := Ground Combat Damage Modifier Ability 1 Description := Ground combat damage decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -30 Ability 1 Amount 2 Formula := 0 Ability 2 Type := Boarding Defense Modifier Percent Ability 2 Description := Ship crews have a combat strength of [%Amount1%] for fighting off ship capture. Ability 2 Scope := Galaxy - This Player Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := -30 Ability 2 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Environmental Resistance Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Race - Environmental Tolerance Ability 1 Description := Environmental resistance increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Environmental Weakness Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Race - Environmental Tolerance Ability 1 Description := Environmental resistance decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := High Reproduction Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Race - Reproduction Ability 1 Description := Reproduction increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 15 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Low Reproduction Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Race - Reproduction Ability 1 Description := Reproduction decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -15 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Naturally Happy Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Planet Population Happiness Ability 1 Description := Population happiness increased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 15 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Naturally Depressed Picture Number := 0 Racial Cost := -500 Number Of Abilities := 1 Ability 1 Type := Planet Population Happiness Ability 1 Description := Population happiness decreased by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -15 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 //------------------------------------------------------------------------------------------------------------------------------- // Advanced Abilities //------------------------------------------------------------------------------------------------------------------------------- Name := Advanced Power Conservation Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Component - Supply Usage Percent Ability 1 Description := Supply usage by all space vehicles is reduced by [%Amount1%]% from Racial trait. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Mechanoids Picture Number := 0 Racial Cost := 500 Number Of Abilities := 1 Ability 1 Type := Race - Not effected by plagues Ability 1 Description := Race is not effected by plagues. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Lucky Picture Number := 0 Racial Cost := 500 Number Of Abilities := 1 Ability 1 Type := Bad Event Chance Ability 1 Description := [%Amount1%]% chance for bad natural events. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := -50 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Natural Merchants Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Points Added to Empire Pool Ability 1 Description := Systems do not require spaceports to get resources to the Empire, Space Ports are smaller, their bonuses are increased, and they don't make planetary populations unhappy. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Propulsion Experts Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Space Vehicles Movement Modifier Ability 1 Description := All space vehicles get [%Amount1%] additional movement point. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 1 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Ancient Race Picture Number := 0 Racial Cost := 1500 Number Of Abilities := 1 Ability 1 Type := Empire - All Systems Seen At Start Ability 1 Description := Empire has seen the entire galaxy at the start of the game. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Advanced Storage Techniques Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 1 Ability 1 Type := Storage Cargo Space Percent Ability 1 Description := Planets and cargo components can store [%Amount1%]% more than normal capacity. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 30 Ability 1 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Modular Construction Techniques Picture Number := 0 Racial Cost := 1000 Number Of Abilities := 3 Ability 1 Type := Ship Maintenance Cost Modifier Ability 1 Description := Ship maintenance costs for the empire reduced by [%Amount1%]% from Modular Construction Techniques. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 15 Ability 1 Amount 2 Formula := 0 Ability 2 Type := Facility Maintenance Cost Modifier Ability 2 Description := Facility maintenance costs for the empire reduced by [%Amount1%]% from Modular Construction Techniques. Ability 2 Scope := Galaxy - This Player Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := 15 Ability 2 Amount 2 Formula := 0 Ability 3 Type := Unit Maintenance Cost Modifier Ability 3 Description := Unit maintenance costs for the empire reduced by [%Amount1%]% from Modular Construction Techniques. Ability 3 Scope := Galaxy - This Player Ability 3 Range Formula := 0 Ability 3 Amount 1 Formula := 15 Ability 3 Amount 2 Formula := 0 Number Of Requirements := 0 //------------------------------------------------------------------------------------------------------------------------------- // Racial Technologies //------------------------------------------------------------------------------------------------------------------------------- Name := Crystallurgy Picture Number := 0 Racial Cost := 3000 Number Of Abilities := 2 Ability 1 Type := Description Only Ability 1 Description := Empire gains access to the Crystallurgy Technology Tree. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Ability 2 Type := AI Tag 02 Ability 2 Description := Ability 2 Scope := Galaxy - This Player Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := 0 Ability 2 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Organic Manipulation Picture Number := 0 Racial Cost := 3000 Number Of Abilities := 2 Ability 1 Type := Description Only Ability 1 Description := Empire gains access to the Organic Technology Tree. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Ability 2 Type := AI Tag 03 Ability 2 Description := Ability 2 Scope := Galaxy - This Player Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := 0 Ability 2 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Psychic Picture Number := 0 Racial Cost := 2500 Number Of Abilities := 2 Ability 1 Type := Description Only Ability 1 Description := Empire gains access to the Psychic Technology Tree. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Ability 2 Type := AI Tag 04 Ability 2 Description := Ability 2 Scope := Galaxy - This Player Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := 0 Ability 2 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Deeply Religious Picture Number := 0 Racial Cost := 2000 Number Of Abilities := 2 Ability 1 Type := Description Only Ability 1 Description := Empire gains access to the Religion Technology Tree. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Ability 2 Type := AI Tag 05 Ability 2 Description := Ability 2 Scope := Galaxy - This Player Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := 0 Ability 2 Amount 2 Formula := 0 Number Of Requirements := 0 Name := Temporal Knowledge Picture Number := 0 Racial Cost := 3000 Number Of Abilities := 3 Ability 1 Type := Description Only Ability 1 Description := Empire gains access to the Temporal Technology Tree. Ability 1 Scope := Galaxy - This Player Ability 1 Range Formula := 0 Ability 1 Amount 1 Formula := 0 Ability 1 Amount 2 Formula := 0 Ability 2 Type := Space Vehicles Movement Modifier Ability 2 Description := Temporal Knowledge allows bonus ship movement. All space vehicles get [%Amount1%] additional movement point. Ability 2 Scope := Galaxy - This Player Ability 2 Range Formula := 0 Ability 2 Amount 1 Formula := 1 Ability 2 Amount 2 Formula := 0 Ability 3 Type := AI Tag 06 Ability 3 Description := Ability 3 Scope := Galaxy - This Player Ability 3 Range Formula := 0 Ability 3 Amount 1 Formula := 0 Ability 3 Amount 2 Formula := 0 Number Of Requirements := 0 ======================================================================================= *END* =======================================================================================