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 <title>Space Empires Universe - SE:IV MODs</title>
 <link>http://www.spaceempires5.com/en-US/taxonomy/term/9/0</link>
 <description>Discuss map making, editing and talk about custom mods for Space Empires IV. </description>
 <language>en-US</language>
<item>
 <title>Combining Mods </title>
 <link>http://www.spaceempires5.com/en-US/node/3600</link>
 <description>&lt;p&gt;I m _finally_ messing about with the SEIV modpacks off the SEV CD.  I m trying to combine Devnull 1.71 and PvKBalance 1.1 -essentially balancing the races in Devnull.  This requires some sensible tweaking to reduce cxharacteristics and allow racial traits (I ve generally tried to preserve the latter), about 1/5 of them work untweaked, but its a little tedious.  Just thought, someone&#039;s probably done this before me.  (But) I can t find any mention of it on the forums.  Any one out there got the modded AI_general.txts ?&lt;br /&gt;
Cheers&lt;br /&gt;
S&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/3600#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/9">SE:IV MODs</category>
 <pubDate>Mon, 25 Jun 2007 03:25:29 -0400</pubDate>
 <dc:creator>Skullsplinter</dc:creator>
 <guid isPermaLink="false">3600 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Dark Nova 4.27 Released</title>
 <link>http://www.spaceempires5.com/en-US/node/3178</link>
 <description>&lt;p&gt;Another stellar release of the ever-popular Dark Nova mod. &lt;br /&gt;
DN4.27 is now available PBW. Watch &lt;a href=&quot;http://www.spaceempires.net&quot; class=&quot;outgoing&quot;&gt;www.spaceempires.net&lt;/a&gt; for the download to be available there as well. &lt;br /&gt;
&lt;a href=&quot;http://seiv.pbw.cc/Download/filelib/1445/DN4_27.zip&quot; class=&quot;bb-url outgoing&quot;&gt;DN4.27 on PBW&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/3178#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/9">SE:IV MODs</category>
 <pubDate>Tue, 01 May 2007 01:23:56 -0400</pubDate>
 <dc:creator>bearclaw</dc:creator>
 <guid isPermaLink="false">3178 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Need help with Empire_Settings.txt </title>
 <link>http://www.spaceempires5.com/en-US/node/2256</link>
 <description>&lt;p&gt;Hi all, I am devoloping a mod for SEIV and have run into a small snag. I dont want to say what the mod is all about yet, without revealing too much here is the problem. Consider that in my mod there are multiple ship sizes per class. Example, Frigate 1, Frigate 2 .. each with a higher tech level. It seems that all the empires are hard coded to always start out at 500kt for its designs. 500kt is the Destroyer level 7 size in my mod. Its kind of smart that the AI would start the game out with destroyer sizes but it should pick the max level for the destroyer. Next it picks Light Cruiser, Cruiser, Battle Cruiser level 10.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.spaceempires5.com/en-US/node/2256&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/2256#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/9">SE:IV MODs</category>
 <pubDate>Sat, 20 Jan 2007 03:17:03 -0500</pubDate>
 <dc:creator>CP1985</dc:creator>
 <guid isPermaLink="false">2256 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Ages of Space Empires (Nuclear Age Preview)</title>
 <link>http://www.spaceempires5.com/en-US/node/530</link>
 <description>&lt;p&gt;&lt;a href=&quot;http://www.shrapnelcommunity.com/threads/download.php?Number=457958&quot; class=&quot;bb-url outgoing&quot;&gt;Download the Nuclear Age Preview now!&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;I&#039;ve finished the preliminary version of the Nuclear Age for the Ages of Space Empires mod. The tech requirements to upgrade to the Nuclear Age are currently:&lt;/p&gt;

&lt;p&gt;Physics 3&lt;br /&gt;
Industry 3&lt;br /&gt;
Military Science 3&lt;br /&gt;
Electronics 3&lt;br /&gt;
Chemistry 3&lt;/p&gt;

&lt;p&gt;Where the Space Age focused on ramming and boarding, researching the Nuclear Age gives you access to much larger capital ships capable of carrying heavy armor and unleashing barrages of Nuclear Missiles.&lt;/p&gt;

&lt;p&gt;I&#039;ve also balanced the Space Age techs a little more, and I&#039;ve edited the default AI so it won&#039;t give you research error messages. The AI doesn&#039;t work yet, but at least it shouldn&#039;t annoy you. (Using stock races styles will still generate errors)&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.spaceempires5.com/en-US/node/530&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/530#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/9">SE:IV MODs</category>
 <pubDate>Sun, 15 Oct 2006 15:18:38 -0400</pubDate>
 <dc:creator>Urendi Maleldil</dc:creator>
 <guid isPermaLink="false">530 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Mod Listings</title>
 <link>http://www.spaceempires5.com/en-US/node/192</link>
 <description>&lt;p&gt;It would be nice to have people list their Mods here and add a link to DL directly.&lt;/p&gt;

&lt;p&gt;If that was all contained in one post people would have to search all over for the various moads out there.&lt;/p&gt;

&lt;p&gt;Also, someone should list what is needed for Mods and how to install them.&lt;/p&gt;

&lt;p&gt;My thoughts anyway&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/192#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/9">SE:IV MODs</category>
 <pubDate>Wed, 27 Sep 2006 17:51:52 -0400</pubDate>
 <dc:creator>Faithful</dc:creator>
 <guid isPermaLink="false">192 at http://www.spaceempires5.com</guid>
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