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 <title>Space Empires Universe - Space Empires V General</title>
 <link>http://www.spaceempires5.com/en-US/taxonomy/term/2/0</link>
 <description>General discussions about Space Empires V.</description>
 <language>en-US</language>
<item>
 <title>Unnamed Mod and 1.74</title>
 <link>http://www.spaceempires5.com/en-US/node/5861</link>
 <description>&lt;p&gt;Hi,&lt;/p&gt;

&lt;p&gt;I was wondering if the Unnamed Mod 1.10 is working with version 1.74 of the stock game. I checked the forum, and I found references to 1.71 only...&lt;/p&gt;

&lt;p&gt;So, can I use Unnamed Mod 1.10 with stock version 1.74?&lt;/p&gt;

&lt;p&gt;thanks&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5861#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Sun, 06 Jul 2008 13:01:57 -0400</pubDate>
 <dc:creator>Helker</dc:creator>
 <guid isPermaLink="false">5861 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Multiplayer Mystery</title>
 <link>http://www.spaceempires5.com/en-US/node/5860</link>
 <description>&lt;p&gt;Hi&lt;br /&gt;
Im having a bit of a problem setting up a multiplayer game and would really appreciate it if anyone could shed a bit of light the situation.  Im not a very experienced internet user so I could of done anything wrong but this is what Ive tried.  &lt;/p&gt;

&lt;p&gt;Im trying to set up a simultaneous multiuplayer game across an internet connection with a friend and seem to be unable to send the game turn file to the player from the host.  We are using a TCP/IP connection and have set up a Hamachi network thing.  We have managed to connect the player and host and loaded the empires.  I then clicked the &#039;process turn&#039; button, then it hangs a little, and a progress bar about player placement comes up briefly (but doesnt seem to complete) and then nothing happens.  On the player screen it just says &quot;waiting for game turn from host&quot; and nothing seems to happen.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.spaceempires5.com/en-US/node/5860&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5860#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Sun, 06 Jul 2008 12:46:59 -0400</pubDate>
 <dc:creator>Daveyourmate</dc:creator>
 <guid isPermaLink="false">5860 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Stuipd Question</title>
 <link>http://www.spaceempires5.com/en-US/node/5859</link>
 <description>&lt;p&gt;I was able to pretty much just start playing and figure out how it all works without much help from the manual at all, which again Developers PROPS!. I am an expirenced Gamer with lots of SSI titles under my belt. but I do have a question that someone can answer for me cause I am just to dumb to figure it out or find it in the manual.. Once I have built a facility on a planet how do I remove or replace it with something else I want to replace mineralminers with monolith can I do that or do I have to combat myself and kill it?&lt;/p&gt;

&lt;p&gt;Ed&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5859#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Sat, 05 Jul 2008 19:42:11 -0400</pubDate>
 <dc:creator>dimen24</dc:creator>
 <guid isPermaLink="false">5859 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>I am so impressed!</title>
 <link>http://www.spaceempires5.com/en-US/node/5858</link>
 <description>&lt;p&gt;Hey what&#039;s Up,&lt;/p&gt;

&lt;p&gt;Really this post is to the developers or Space Empires.  Guys unbelieveable job. Just absolutely one of the greatest stragety games ever created.  I am a gamer from back when fast computers were 33mhz and my games were on 5 1/4 disks.  Spelljammer !!! SSI dudes what can I do for you ?  You guy and your counter part in the game props to you as well.  But man you all have it down from gameplay to UI (UI f&#039;ing unreal perfect). I have been reading the posts and of course everybody is different and wants this and that but in my opinion SE V give you a easy way to do just about anything you want, and almost anyway you want. The meta score thing on steam kills me cause I have played half of the ones rated high and they just are nothing compared to SEV.  What ever your doing, how ever you guys are doing it, don&#039;t change... Can&#039;t wait to see if you show up with a 6 of 7.  Just don&#039;t do that EA, and other large developer thing that once they have it great all the 2&#039;s 3&#039;s etc suck.  HAts off Love your game!&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.spaceempires5.com/en-US/node/5858&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5858#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Sat, 05 Jul 2008 19:36:27 -0400</pubDate>
 <dc:creator>dimen24</dc:creator>
 <guid isPermaLink="false">5858 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Governmet mod/patch/addon</title>
 <link>http://www.spaceempires5.com/en-US/node/5856</link>
 <description>&lt;p&gt;I resently had a HDD crash and  im now having an issue finding a mod that i use to have.&lt;br /&gt;
It was a mod that added a lot of different Government types.&lt;br /&gt;
Does anyone out there know the mod  and or where to find it&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5856#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Fri, 04 Jul 2008 19:48:22 -0400</pubDate>
 <dc:creator>Scottmm78</dc:creator>
 <guid isPermaLink="false">5856 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Tweaking the planet art without going all the way to FQM</title>
 <link>http://www.spaceempires5.com/en-US/node/5855</link>
 <description>&lt;p&gt;In SE3 I could 100% reliably tell the atmosphere of a planet by looking at it.&lt;/p&gt;

&lt;p&gt;In SE4 I had to learn a couple of exceptions, then I was good.&lt;/p&gt;

&lt;p&gt;But in SE5 there are several cases where a planet with one atmosphere type at one size is indistinguishable from a different atmosphere type at a different size. The worst is Hydrogen and Methane gas giants, where I simply can&#039;t tell the difference most of the time, but there are also a couple of Oxygen/Rock planets that are yellow like CO2.&lt;/p&gt;

&lt;p&gt;Has anybody else been annoyed enough with this to fix it?&lt;/p&gt;

&lt;p&gt;What I&#039;m dreaming of is somebody who has actually tweaked the art files in the main game directory, so regardless which mod you are running you get reliable visual ID on planet atmospheres.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.spaceempires5.com/en-US/node/5855&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5855#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Fri, 04 Jul 2008 14:08:30 -0400</pubDate>
 <dc:creator>weregamer</dc:creator>
 <guid isPermaLink="false">5855 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Shipsets, Empires, and dead AIs</title>
 <link>http://www.spaceempires5.com/en-US/node/5853</link>
 <description>&lt;p&gt;Is there any way to add a shipset that can be used by human players but that won&#039;t get picked for an AI, which then sits and does nothing until you conquer it?&lt;/p&gt;

&lt;p&gt;I think I saw this even in stock, but it&#039;s a big problem using the BM because there&#039;s no chance at all that the AI scripts would be right.&lt;/p&gt;

&lt;p&gt;The first time this happened, I figured it was a bad AI script so I deleted all the compiled scripts from the offending &quot;Empires&quot; subdirectories. I expected that the generic neutral race AI would be used. But it still happened. Am I on the right track, and I just have to delete some of the .txt files (racial settings, etc.) too?&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.spaceempires5.com/en-US/node/5853&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5853#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Thu, 03 Jul 2008 22:12:56 -0400</pubDate>
 <dc:creator>weregamer</dc:creator>
 <guid isPermaLink="false">5853 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Balance Mod suggestion</title>
 <link>http://www.spaceempires5.com/en-US/node/5850</link>
 <description>&lt;p&gt;Captain Kwok,&lt;/p&gt;

&lt;p&gt;This is a minor thing, but i suggest that the following ColonyTypes be added:&lt;/p&gt;

&lt;p&gt;Solar Generation Colony&lt;br /&gt;
Storage Depot&lt;/p&gt;

&lt;p&gt;I&#039;m sure i could come up with some more, but I have been playing Crystaline lately and i use the first one in every trinary system i run across.  And storage depots for every all mineral(org &amp;amp; rad) storage planet i have as well.  &lt;/p&gt;

&lt;p&gt;Brian&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5850#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Thu, 03 Jul 2008 09:22:25 -0400</pubDate>
 <dc:creator>bpleshek</dc:creator>
 <guid isPermaLink="false">5850 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Modding Component Size Requirements</title>
 <link>http://www.spaceempires5.com/en-US/node/5849</link>
 <description>&lt;p&gt;Is there a way(in stock and in BM) to restrict a ship component to:&lt;/p&gt;

&lt;p&gt;a given hull type(frigate, dreadnaut, etc)&lt;br /&gt;
a hull size or larger(500kt+, etc)&lt;/p&gt;

&lt;p&gt;The reason i ask is that I also believe that larger ships get the shaft over smaller ones and i&#039;d like to create a set of larger ship components that do a much better job for a larger ship.  A few ideas would be armor and shields that have more HPs or weapons with slightly better range for the equivalent tech.  &lt;/p&gt;

&lt;p&gt;Thanks,&lt;/p&gt;

&lt;p&gt;Brian&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5849#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Thu, 03 Jul 2008 08:55:36 -0400</pubDate>
 <dc:creator>bpleshek</dc:creator>
 <guid isPermaLink="false">5849 at http://www.spaceempires5.com</guid>
</item>
<item>
 <title>Freighters</title>
 <link>http://www.spaceempires5.com/en-US/node/5846</link>
 <description>&lt;p&gt;Does anyone actually use these hulls?  I mean it would make sense if i could have it require that i fill the hull 50% with cargo OR ordinance OR supplies.  But other than this, why bother?  Does anyone ever transport that many people around?&lt;/p&gt;

&lt;p&gt;Brian&lt;/p&gt;</description>
 <comments>http://www.spaceempires5.com/en-US/node/5846#comment</comments>
 <category domain="http://www.spaceempires5.com/en-US/taxonomy/term/2">Space Empires V General</category>
 <pubDate>Wed, 02 Jul 2008 22:43:06 -0400</pubDate>
 <dc:creator>bpleshek</dc:creator>
 <guid isPermaLink="false">5846 at http://www.spaceempires5.com</guid>
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