Emissive Armor Still not working in Demo |
| Project: | Space Empires V |
| Version: | 1.08-Demo |
| Component: | Code |
| Category: | bug |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | closed |
Description
I just downloaded the new version of the SEV demo and tested Emissive Armor to see if the bug was really fixed. But to my surprise it is still not reducing damage. I tried attacking a Base Ship with 1200kt of damage reduction and attacked with a fighter with a max level anti proton cannon which does about 500 damage. Damage is taken from the armor points even though it should not take any damage because of the Emissive Armor my Base Ship has.
Does Emissive Armor work in the retail version?
Updates
| Status: | active | » closed |
I am pretty sure that is the
I am pretty sure that is the way it works. The best way to check would be to create a ship with 2 parts of Emissive armor and a ship with enough weaponry to do less than the max protection of the armor (so say if it is like my example and each piece provites 20kt worth of protection, hit it with something that does less than 40kt of damage). If you still have 1 armor piece left afterwards then I am correct, if not then I am sure someone else here on the boards will pipe up soon.
-Currently subjecting multiple galaxies to the doom of conquer or blackholes

Emissive in SE:IV and Starfury
In SE:IV, emissive armor reduced damage by the amount on a single piece of emissive armor, so 50 point absorbtion would take 70 damage down to 20.
I prefered how it worked in Star Fury, however. Emissive armor in that game reduced damage by a certain perctange, rather than an amount. Seemed less buggy.
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With all these people, you would expect one of them to carry an iguana around...
Kenquinnn - That sounds
Kenquinnn -
That sounds about right - it does it in sequential order I am thinking. Any damage exceeding the negating ability automatically is applied to the armor strength and then carried over to the other pieces until all damage is dealth out.
-Currently subjecting multiple galaxies to the doom of conquer or blackholes




If I recall right, each
If I recall right, each piece of Emissive armor negates only a set amount of damage; Lets say level 1 Emissive negates 20kt damage, you have 1200kt worth of protection with this armor - a weapon hits for 500kt of damage - that means that armor will be destroyed that the damage overrides (21kt of damage / armor part until the 500kt is distributed). Some pieces of armor that did not get more than 20kt of damage will negate that damage and you will have more armor survive a fight than if using standard Armor.
Does that make sense? I believe that that is the way it works.
Anyone feel free to correct me if I am thinking wrongly.
-Currently subjecting multiple galaxies to the doom of conquer or blackholes