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Home » news » forums » Space Empires V » Space Empires V General

Point Defense Workaround

Submitted by Locii on Fri, 2006-10-27 21:16. Space Empires V General

I did some testing and found that point defense do not fire automatically on fighters but they can be fired manually. This does not seem to be the case for seekers though. It appears that there is a problem with this line(without quotes) in the Components.txt which is in the data folder. If you seach for the line below:

"Weapon Type := Point-Defense"

and replace it with this line:

"Weapon Type := Direct Fire"

The point defense weapons should work fine.

They fire now but still don't multitrack so I made a few more changes. I increased the size/cost of each point defense system by 5x and made them fire 5x as fast. It should like this(taken from the Point - Defense Cannons):

"Tonnage Space Taken Formula := 20"
"Tonnage Structure Formula := 20"
"Cost Minerals Formula := 50 + (([%Level%] - 1) * 5)"
"Cost Organics Formula := 0"
"Cost Radioactives Formula := 0"
....
"Weapon Reload Rate MS Formula := 2000"

Changes made:

"Tonnage Space Taken Formula := 100"
"Tonnage Structure Formula := 100"
"Cost Minerals Formula := 250 + (([%Level%] - 1) * 5)"
"Cost Organics Formula := 0"
"Cost Radioactives Formula := 0"
....
"Weapon Reload Rate MS Formula := 400.0"

Hopes this helpful.

‹ Next Patch Colonization tech is to cheap. ›
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Rilbur's picture

Other approach

Submitted by Rilbur on Fri, 2006-10-27 23:33.

Instead of increasing the size and cost, reduce the damage done to 1/5th. That way, you can still place just 1 or 2 on a ship and have it work.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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