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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Fighter model question

Submitted by cirlin on Fri, 2006-10-27 15:24. SE:V MODs

Hi, I'm starting to modify the models for the fighters, but after inserting the first model I changed I noticed that the game only seems to show a small, flat graphic for the fighter (I hadn't used them before now, so I hadn't noticed that yet). Is there some setting that lets you choose a graphic or a 3d model? Or is there some other setting I'm just not seeing? Any help would be appreciated.

‹ Finite Resources Who wants to have a go at texturing a clean new model? ›
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In combat and on the system

Submitted by tmcc on Fri, 2006-10-27 16:27.

In combat and on the system screen it uses the model, but fighters are very small so you have to zoom way in to see them. Elsewhere they are just a flat icon.

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Mod Designer

No, he's right about it

Submitted by LordHavoc on Fri, 2006-10-27 16:31.

No, he's right about it showing a sprite and not the fighter. It does the same for satellites too. It must be a process saving thing.

I'm guessing what you are seeing is probably the sprite from one of the .bmp files, try the one that has all the ship bmps in one file.

Your lord and master (below Foamy) LordHavoc

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Well I found which image to

Submitted by cirlin on Sat, 2006-10-28 03:33.

Well I found which image to replace (it's the Manticore_Unit_Combat_Texture.bmp file), but I'm still wanting to know if there's a way to get it to use an .x file. It lists an (empire)_fighter.x in all the usual areas, just like the normal ships, but it just doesn't use it. I've checked all the data files that sounded like they might have something to do with it, but nothing's jumped out at me.
It's not a giant deal i guess....I just made a really neat model and I want to see it in motion Smiling

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OK, found out something else

Submitted by cirlin on Sat, 2006-10-28 03:48.

OK, found out something else useful. If I use fighters in ground combat it uses the 3d model. Hmmmmm...... weird.

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Noble713's picture
Mod Designer

For units, the game uses

Submitted by Noble713 on Sat, 2006-10-28 13:05.

For units, the game uses sprites from the Empire_Unit_Combat_Texture.bmp file during space combat, but the .x models for the system display and ground combat. I don't know how to change this, but it is very annoying. For one thing, if you have fighter hulls that are radically different (interceptors vs bombers, for example) they are all displayed by only a single sprite in space combat, which makes it impossible to determine which is which.

At the very least we should be able to use different sprites for each.

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