Getting 255 systems into my game |
I've heard it bounced around a number of times that SE:V can have over 200 systems, yet I have been unable to get even 50. Could someone explain how to go about this?

Be careful what you wish for
You need to edit the game files.
There are instructions on making your own mod here:
It is not a good idea to edit the game files unless you follow those instructions first, imo.
iirc the file you want to edit is called gamesettings.txt.
HOWEVER, I made some 200+ size systems and it worked, but my games crash if any system over 50 is used. The game just drags to a halt and hangs at End of Turn processing.
A patch is in the works, hopefully to fix this issue. I want big epic Galaxys, not just 20 - 30 systems.

Hm...
You'll have to wait for a mod (though I think several have been made) since I doubt MM will increase the number further than stock files already have.
There are 10 types of people in the world:
Those that understand binary, and those that don't.
How to get 255 + systems
I already answered this once in another formum but here it is again in response to your above post. First, in the "Settings" File you must edit 2 lines. first line to edit is "Maximum number of systems = 100" edit this to 255. second line to edit is (actually 2 lines) 1st "Maximum number of systems Large Quadrant = 100" change it to equal 255, 2nd line "Minimum number of systems Large Quadrant = 60" change this to also equal 255. This allows me to play a game with 255 systems in my galaxy.
Another line that may be necesary to edit is, in the "QuadrantTypes" file pick a galaxy type and edit the "Min angle between WP" this is usually equal to 60. changing it to zero will add more of a spiderweb effect to your warp points. "I originally thought that editing "Min angle between WP" was necessary but now figure out it is not necessary to edit"
Also note that if you edit the "(Maximum/ Minimum) number of systems (Large/ medium/ small) Quadrant" without editing the "Maximum number of systems" you will get a map with few if no warp points.




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