Escape key priority |
I've been skimming the forums and most bugs/annoyances bothering me are already reported, except one:
I use the Escape key vastly, I click on various windows then close them quickly without having to hunt the Close button.
However, enlarged pictures (like the one that comes up when you click a ship's portrait and it's displayed in a larger frame, consuming about 1/2 of the screen) are topmost when they come up, but they actually close last when pressing the Esc key. That means when I view a ship's properties and out of sheer curiosity click to view it's portrait, then hit Esc to dismiss it quickly, the Properties windows disappears instead, leaving me with the picture onscreen.
This is hell more annoying when designing a ship: the half-completed design simply disappears without a confirmation dialog.
So two suggestions: make the enlarged pictures close first when pressing Esc, and popping up a confirmation dialog when closing ship design.

No confirmation!
I don't want to have to click 'Yes, I did actually mean to click Esc/Close' in another box that pops up, so if that started happening I'd be quite upset. The only time I don't mind it is the end of turn button that tells you what you may be missing.
But otherwise, this is definitely a bug that should be fixed.
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With all these people, you would expect one of them to carry an iguana around...
I do not believe the OP is
I do not believe the OP is saying that this problem is a priority, but rather the problem is with the priorities coded into the escape key functioning. That the game places a higher priority on the picture window than the details window, which to the gamer is more important. The fact that it is also visualy underneath the picture window makes it's closure odd as well.
You've misread his use of
You've misread his use of the term priority. He doesn't mean that this issue is a priority. He is referring to the "escape key priority", or the 'order in which the escape key closes windows'.
Your lord and master (below Foamy) LordHavoc
I know that he meant the
I know that he meant the priority of which window was on top. I guess I just don't know how much I trust the design team to decide which of these bugs is most important and which isn't, especially since I hear Aaron is currently working on fixing the Demo over the full version. I guess I just would rather people only post real, serious issues that need to be fixed ASAP. But I am using the Balance Mod and that has actually fixed most of the issues I had. So I'm actually pretty happy with it as is now.
Fixing the demo isn't a big
Fixing the demo isn't a big loss. A bad demo (the current one borders on bad...) will scare away as many or more people than it will bring to the game, and since this is a niche game in a niche genre, Aaron is doing us all a favor by trying to bring in as much new blood as possible. In the end, whats another handful of weeks playing with bugs that we have been playing with all along?




just a nagging thing that I thought might be fixed if there's a couple of minutes of time to shift some internal priority numbers around.
Interesting but not a big deal
Is this really a priority? With all the AI, diplomacy, and ordnance problems, I don't want Aaron spending time on something small like this (I'm sure he won't go with this first, but still). Am I the only one who doesn't find it that hard to manually close the windows?