Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 134 guests online.

Online users

  • HeberMagalhaes
  • Jozsf
  • Fyron

Languages

  • English English
  • French French

Browse archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Componant restrictions for mounts

Submitted by LordHavoc on Thu, 2006-10-26 13:13. SE:V MODs

Whats the variable I would need to restrict mounts to non weapon componants (like you could do in SEIV).

The only thing that looks even close is "Sys_Get_Component_With_Name"

Is this the one? It's in a completely different section of the Mainstrings.txt to the other restrictions.

‹ Where to get Mods? and Can I help? Flat cost curve mod ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Mod Designer

There doesn't appear to be

Submitted by LordHavoc on Thu, 2006-10-26 14:23.

There doesn't appear to be any formula to specify componant types 'yet'. I've found a workaround using "does_component_have_ability" to single out componants with specific tasks.

Your lord and master (below Foamy) LordHavoc

» login or register to post comments
Mod Designer

Restricting to non weapons

Submitted by Phoenix-D on Thu, 2006-10-26 14:29.

For non weapons just use weapon type "None" as a requirement, should work.

» login or register to post comments
Mod Designer

Too generic, i needed it to

Submitted by LordHavoc on Thu, 2006-10-26 14:53.

Too generic, i needed it to be restricted to Space Yards only because I wanted to make a SY mount to turn a 450kt space yard into an 1800kt space yard for Starbases Only.

The workaround i mentioned before worked nicely. All i've gotta do is find an ability that increases the construction rate. Space Yard Rate, turns out to be empire wide Sticking out tongue. So i've hit a roadblock with that one. I've also tried Space Yard on its own...no luck there either.

I'm putting it on hold juzt for the moment while I trawl the forums for anything on atmospheric converters. Mine don't seem to be working.

Your lord and master (below Foamy) LordHavoc

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Creating pictures/images for shipyards/mods
  • Troop invasion repeating all over again
  • Babylon 5 Wars SEV Mod Update
  • Is Space Empires the most complex 4x game ever?
  • Can't Open Mesh Files

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • MicroMod: Dvoongar's Doctrines
  • Warmasters Hangout
  • Mine sweeper problem
  • Stacking of similar bonuses for different system facilities
  • System Requirements????
(c) Strategy First, Inc. All rights reserved.