One Per Ship limits not functional |
| Project: | Space Empires V |
| Version: | 1.13 |
| Component: | Code |
| Category: | bug |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
Description
Get_Design_Ability_Component_Count is not working in components.txt. As a result, the Emergency Resupply Pod and Emergency Reordinance Pod can both be placed multiple times on a single ship, even though their requirement state one per ship.
None of the Get_Design_XXX calls seem to be working in components.txt, actually..
Updates
| Version: | 1.08 | » |
Despite the note in history.txt saying this was addressed, it wasn't actually fixed.
Well I kow the ECM and such
Well I kow the ECM and such just don't stack. I didn't realize the emergency supply pod was one per ship. Doesn't make sense to me, if you pack it up why not use em one at a time?
I dont' like the way the movement bonuses don't stack. That is annoying.
Oh I see what you are
Oh I see what you are saying, why would that limit even exist though? I can't think of a realistic reason.
And I believe it works for the colony modules.
Ah, my bad Pheonix-D; I
Ah, my bad Pheonix-D; I haven't played much with the vehiclesettings.txt yet. It is kind of weird that the 1 / ship components aren't working right; I guess the only work around at this point is to mod the vehiclesettings.txt file? I never really have tried to put more than one of a 'one only' component in a ship (I tend to obsessively read the info on technologies I put into ships)
-Currently subjecting multiple galaxies to the doom of conquer or blackholes
Quote:It is the same thing
Interesting side note: Emissive armor effect now stacks. So, 3 emissive with 11 damage negation each, causes the ship abilities list to say 33 damage negation.




It works for engines so I
It works for engines so I don't think it is a problem with that exact portion of the game script translation.
It is the same thing with Sensors, 1 per ship effective but you can place more than one. Same went with SE IV (Even with resupply pods) you could place more than one of the items that say 'only one per ship effective' such as ECM, Emissive Armor, Stealth Armor, Long Range Sensors, etc.
-Currently subjecting multiple galaxies to the doom of conquer or blackholes