Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 4 users and 181 guests online.

Online users

  • evilhamburger
  • GambitUK
  • Roxton
  • Disco Stu

Languages

  • English English
  • French French

Browse archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Support & Feedback » Bug Reports

Game crashes after space combat

althumbs's picture
Submitted by althumbs on Tue, 2006-10-24 15:34. Bug Reports

Game crashes after space combat with an Exception buffer error. This happen in both Strategic and tactical. HELP!!!!!

I have all the latest drivers and running XP SP2 and AMD 64x2 4200 two SLI Nvidia 7600 with 2 gb or ram.

‹ (1.08) Multiplayer Woes ETA on patch 1.09?? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Mine is now doing exactly as

Submitted by Zzyzx on Wed, 2006-10-25 00:38.

Mine is now doing exactly as you describe. It wasn't several turns before.
However, the tactical simulator isn't effected. I attacked several different groups and the same problem persists. Used different vessels also.
Both of my groups I attacked were minor races. I have no contact with primary groups yet.
In and out of fleets. Using fleets seems to lock the game up like antifreeze and dogs.
So um, what's the point of the game if it locks up if you get in a minor battle?

» login or register to post comments
althumbs's picture

System Mechanic 6 Interference during installation

Submitted by althumbs on Thu, 2006-10-26 20:24.

I may have found the problem. On my PC I have installed System Mechanic 6. I have uninstalled System Mechanic 6 and SE5, and then I reinstall SE5 and patched it. I am unable to a previous save game but have been able to start a new game without any crashes do far. I am on turn 19 and the game is still running. I still get the occasional bright video flashes but it’s minor and playable. Don’t now why may been system memory bleeding and SM6 trying to correct it.

» login or register to post comments

I have the exact same

Submitted by Elucidus on Fri, 2006-10-27 11:02.

I have the exact same problem. And I noticed that combat works at the beginning of the game but at some point for some reason it does this. i don't have that program on my system and I can't figure out what the problem is. New games all owrk fine...for a while. Hope someone can come up with a resolution.

» login or register to post comments

Similar Problem

Submitted by Sinistar on Fri, 2006-10-27 11:06.

I had the same problem, but once I turned off SLI in the NVidia control Panel, the crashes went away. I do have to remember to turn it on/off each time I change games though.

» login or register to post comments

Dont have SLI or Crossfire

Submitted by Elucidus on Fri, 2006-10-27 11:22.

Dont have SLI or Crossfire on this system and it happens on my laptop as well.

Yours in gaming,
~Elucidus

» login or register to post comments
TakAhLah's picture
Mod Designer

Not happened before...till now

Submitted by TakAhLah on Sat, 2006-10-28 20:22.

I've just got the same error and crash as you guys Sad
"No buffer"...I had one up till now but its just been stolen

At about turn 200 +/-...Trying to find a work around but No luck up till now.

Even thought this problem had been fixed in the patch...Oh well seems its back...or it never went away Sad

Only the Awkward question; only the Foolish ask twice

» login or register to post comments

Combat Game crash: Expanding playing field

Submitted by crward on Sat, 2006-10-28 21:23.

I've had combat exceptions as well.

It seems to occur during pursuit battles when units leave the map. I'd imagine the problem is that the engine just lets the map expand until it exceeds available memory.

» login or register to post comments

Battle crashes

Submitted by cdagnon on Sat, 2006-10-28 21:34.

So this is game #2 for me - I had to quit #1 since combat causes crashes and I was in a situation where enemies always start a fight... Well, here I am again.

It is 2411.0 and I move a single cruiser onto a warp point with 3 enemies on it. Now I've fought this battle several times before, and they scattered in the first battles where I had more than one ship. Last turn they tried attacking since I only left one ship so the battlefield started with them at their extreme ranges and coming towards my ship at the warp point. I got to kill a slew of them that time before the pause between shooting got the game to call it a tie.

This time my cruiser catches one of them, kills it, and starts towards the next one (all automatic battle) and then the game says the fight is over. By the game clock I think it took 5+ minutes to reach the first enemy (8x speed) with my ship at 15 and theirs at 12.

I click "Close" and the game crashes. First time for this game, but that pretty much means I'm done this time too since I'll have to reload and now avoid combat for as long as I want to play which is nearly impossible since I can't use the political interface to create ANY treaties...

I am *really* looking forward to this fix!

» login or register to post comments

Whoa...

Submitted by cdagnon on Sat, 2006-10-28 21:53.

Sorry if I'm not supposed to reply to my own message, but I reloaded from the end of the previous turn, played through most of the turn the same, came down to the fight, saved the game, moved the ship off the WP then attack the enemies on the WP - we spent > 5 minutes moving towards each other, the game called it a tie, I clicked Close... and it didn't crash. Not really sure what that means.

» login or register to post comments

Game-crashing battle stories

Submitted by cdagnon on Sun, 2006-10-29 01:12.

Hopefully this isn't just to read my own words, but I've just experienced several things I hope help the devs:

1a. One ship attacks a colony ship - it runs with 13, mine has 15 and eventually catches up and kills it. Game crashes.

1b. Reload from just before that fight, instead attack a nearby world and clear it, then go back and fight the colony ship. What appears to be the same battle to a casual eye ends, and the game does not crash.

Also the next turn I have this experience in the same system:

2a. 3 ships attack a fortified planet, clear it but an AI satellite ship is running for it since the start - the AI referee ends the battle before I reach it. Battle ends. Then another ship moves into the system causing the battle to resume at exactly the same spot in the chase. This time the colony ship is killed even further away from the center of the map. The game crashes.

2b. Reload from just before that battle, I start it again but order one ship to immediately follow the runaway. The planet is cleared, my ship eventually runs down the runaway, I win the battle, but the game crashes.

So it looks like the earlier poster was correct that it has to do with the game dealing with the auto-expanding super-sized battle boards. Except it is also tied with the game remembering they exist - perhaps a buffer overflow from trying to remember too much battle-board area at once across many battles? Then the battle which kills the game could be of any size. Enemy ships do always seem to be placed where I last left them, even if the whole fleet of them has moved several minutes off-center.

-Chris

» login or register to post comments
TakAhLah's picture
Mod Designer

mine combat?

Submitted by TakAhLah on Sun, 2006-10-29 07:33.

Not my case of an expanding map as there is not a chase. The enemy come though a WP that I have mined. For some reason the comp goes to combat map where no ships are shown.

The game times out and crashed with no buffer error.

Only the Awkward question; only the Foolish ask twice

» login or register to post comments
Mod Designer

That's a bit strange since

Submitted by LordHavoc on Sun, 2006-10-29 09:10.

That's a bit strange since mines are supposed to detonate when a ship comes into the sector.

The mines themselves wouldn't show up since they carry the flag "Does not show up in combat"

The two things that come to mind are - 1. It's a bug, nuff said
Or the more elaborate theory 2. You've got a treaty that shares mine codes, but still allows combat (like a non-intercourse). That would cause combat to trigger but because mines don't show up you don't see them.

.......buuut, it's probably a bug.

Your lord and master (below Foamy) LordHavoc

» login or register to post comments
TakAhLah's picture
Mod Designer

its a bug :(

Submitted by TakAhLah on Sun, 2006-10-29 09:24.

Yeah has to be a bug as I don't have any treaties with anyone. In fact I'm at war with the empire that sends its ships though the WP.

Only the Awkward question; only the Foolish ask twice

» login or register to post comments

I am pretty sure my combats

Submitted by Elucidus on Sun, 2006-10-29 17:52.

I am pretty sure my combats didn't always have someone running, in fact I have destroyed exeryone a couple of times and it still crashed...

Yours in gaming,
~Elucidus

» login or register to post comments
Thy Reaper's picture
Mod Designer

Buffer Error fixed in 1.09

Submitted by Thy Reaper on Sun, 2006-10-29 18:35.

I think Cpt Kwok posted the 1.09 changelog a few days back, and the fix that made me happiest was that this buffer error is fixed, because right now it's becoming a game-breaking bug.

-----
With all these people, you would expect one of them to carry an iguana around...

» login or register to post comments

I've been having the same

Submitted by Virulent on Sun, 2006-10-29 18:58.

EDIT: 1.09 Patch notes "13. Fixed - Buffer Error at the end of combat." I'm crossing my fingers and waiting for 1.09 (or .10 or .11)

» login or register to post comments

Yours in

Submitted by Elucidus on Sun, 2006-10-29 19:07.

so, um, when do we get relieved of this issue.

Yours in gaming,
~Elucidus

» login or register to post comments
Thy Reaper's picture
Mod Designer

Week or two

Submitted by Thy Reaper on Sun, 2006-10-29 19:30.

The voices in my head are suggesting the next patch, be it .09, .10, .11, or whatever should come out within two weeks.

-----
With all these people, you would expect one of them to carry an iguana around...

» login or register to post comments

Too bad we couldnt' get a

Submitted by Elucidus on Sun, 2006-10-29 21:03.

Too bad we couldnt' get a beta of it or something just to get us going again. It being unplayable is really annoying.

Yours in gaming,
~Elucidus

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Ship Capture Issues
  • Space Empires V
  • Hows the current AI?
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • SE5 Multimedia Pack

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Ship Capture Issues
  • Another reason why the baseship combat images shouldn't be so darn big
  • Best defence weapons
  • Released game project
  • redesign bug
(c) Strategy First, Inc. All rights reserved.