MOO Races |
I am working on adding all of the Master of Orion races to the game. I guess I spent so long playing against them I am just more comfortable seeing them in the game. I am adding them as full empires not custom races. There are some thing I know I will have to reuse from the existing races such as the ship types, but the portraits and flags, are almost done as they are fairly easily made. If there is anywhere someone could show me that defines everything or that could help me figure these things out. I would be most appreciative.
Also if anyone could help me by comparing the looks of the ships and such between the SE5 races and the moo races as that will probably be the last thing I change.
Some of the moo2 races that are only magnate races in moo3 i am having a hard time finding portraits for, so if there is any info out there anyone knows of that could help me there as well, would be much appreciated.
If people are interested in seeing this, let me know, that will help motivate me. I am home on sick leave until sometime in november so it shouldn't take me that long.
Yours in gaming,
~Elucidus
Why don't all you MOO
Why don't all you MOO modders team up and create a true great mod. Get some modellers, texture artist, script junkies and churn out a mod that'll be remembered for years.
Your lord and master (below Foamy) LordHavoc

I would prefer not to use
I would prefer not to use "appropriated" graphics and sound effects for the mod, just to avoid getting in trouble 
However, if anyone wants to model/draw *replicas* of the MOO ships and aliens, that's perfectly fine by me! 
I just think it might be better to focus on the gameplay aspects (tech tree, race traits, etc.) since those are moddable via text files and the graphics and sounds are harder to do and we have the stock SE5 ones which can be made to fit most of the races anyway - with a bit of imagination, a XiChung can be a Klackon! 
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Mr. Flibble says...
Game over, boys! 
They were a bit bland in Moo
They were a bit bland in Moo to be honest. You've got a lot more freedom with a 3d model. Hey, i've just thought of something...a teletubby ships set 
Your lord and master (below Foamy) LordHavoc
If your good with 2d, good
If your good with 2d, good texturing skills is always a well sought after skill.
Your lord and master (below Foamy) LordHavoc

Yeah, definitely - I can
Yeah, definitely - I can model some decent looking spaceships in Wings, but texturing them is a real PITA!
/me is still waiting for a modelling app that is as easy to use as wings AND has procedural texture baking capabilities 
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Mr. Flibble says...
Game over, boys! 
Contemplated it, but I would
Contemplated it, but I would rather use the MOO1/MOO2 Race set rather than the MOO3... Although, that is probably because of my strong dislike of MOO3 and every single one of the changes it did.
I would recommend going with
I would recommend going with the MOO2 racial set... The only race you are really missing is the Ithkul (The rest of the 'new' races in MOO3 are just clones of already-existing races), and they would be overpowered anyway. Well, and the Evon, but I doubt anybody will miss the Evon. 

Ithkul and Eoladi/Imsaeis
Ithkul and Eoladi/Imsaeis (take your pick) - can't forget the gas giant races 
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Mr. Flibble says...
Game over, boys! 
MoO 3 battles
I would like to see one aspect of MoO 3: and what was the ship battles. I liked how your ships lumbered along a bit slowly, and ships which have good long range weapons could get a few volleys in before they start shooting each other with their short range weapons. That was real exciting if your race had great long range weapons, and poor engines, and then your enemy had great engines, and even better short range weapons. I also liked how all guns could target anything: including fighters and missles.
Can anyone explain how the PD bug is affecting things? What would happen if you give most weapons anti-missle/fighter capability?




I have been working on a
I have been working on a MOO-based mod for SE5 recently myself; I already mapped out most of the MOO races to SE5 races based on physical appearance.
http://wiki.spaceempires.net/index.php/Antares_Mod#Potential_Races
So a few like the Mrrshans and Alkari are missing, but I think I did a pretty good job
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Mr. Flibble says...
Game over, boys!