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Home » news » forums » Space Empires V » Space Empires V General

No Warp Points

Bugbear's picture
Submitted by Bugbear on Mon, 2006-10-23 22:00. Space Empires V General

When I generate a large system the map has no Warp Points. I set the Max system to 200. And I have increase the number of names in the SystemNames.txt file so that issue is solved. But on large systems it might just draw 3 to 5 connection and nothing more.

‹ Colonization Technical question: Map format ›
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No warp points...

Submitted by antirelic on Tue, 2006-10-24 08:15.

How do you play a game without warp points?!?

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Rilbur's picture

Stellar Manipulation

Submitted by Rilbur on Tue, 2006-10-24 09:37.

Research Stellar Manipulation and use it to open 'em

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Bugbear's picture
Mod Designer

Warp Point problem

Submitted by Bugbear on Tue, 2006-10-24 10:15.

Rilbur

I don't think you understand the all of the systems should have warp points. I did not enable the setting that would disable warp point creation when generating the map.

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Rilbur's picture

I thought you selected "no

Submitted by Rilbur on Tue, 2006-10-24 10:22.

I thought you selected "no warp points", oops. And I was actually addressing the guy who asked how you can play like that Laughing out loud

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Bugbear's picture
Mod Designer

No I wanted Warp Points.

Submitted by Bugbear on Tue, 2006-10-24 13:12.

No I select create warp points and it draws a few lines on the map then stops. Kind of think thats a bug with large systems(greater 100)

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I Figured out why there are no warp points with 250+ systems

Submitted by psilocybe on Tue, 2006-10-24 17:04.

I had and read other peoples problems that when they edit the "Settings" file to increase system size to 250+ there are no warp points. To fix this problem i did 2 things. First in the "Settings" the "Maximum Number Of Systems is = 100" i changed it to 250. Second i want into the "QuandrantTypes" file and i picked a galaxy type and i edited the "Min Angle Between WP" which is usually equal to about 60. to quote the text "The minimum angle allowed between two warp points in the same system. This can
be overriden to ensure connectivity." I changed mine to 0. this solved my problem, i can now have a galaxy with 250+ systems and connecting warp points. The reason why you were never getting warp points before is that with a WP angle of 60, you cant have to many warp paths without violating the angles alowed between warp points.

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Bugbear's picture
Mod Designer

Outstanding

Submitted by Bugbear on Tue, 2006-10-24 19:56.

Thanks psilocybe

That fixed my problem. Added your post to my notes for the game. You should add this to the workaround section.

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