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Home » news » forums » Space Empires V » Space Empires V After Action Reports

You're gonna like this one

Submitted by LordHavoc on Sun, 2006-09-24 16:14. Space Empires V After Action Reports

Only a quick one, but all i'm going to say is "REPULSORS ROCK!!!"

http://video.google.co.uk/videoplay?docid=1572073773024625906

‹ Freighters and Ordinance Space Battle ver 0.1 ›
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Mod Designer

Repulsors Rock...see link at top

Submitted by LordHavoc on Sun, 2006-09-24 16:40.

Damn that no-edit. I was going to add a bit at the bottom...
The repulsors used were stock 'unedited' componants, lvl 9.

There was 4 equiped, but i'm not sure if they all fire at the same time or not. One of my previous simulations had them fire at closer range (which has a greater effect) and the ship flew for miles!!!

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Captain Kwok's picture
Mod Designer

They are fun!

Submitted by Captain Kwok on Sun, 2006-09-24 19:06.

They are fun if not a little powerful in stock.

-----

Space Empires Depot | Space Food Empires!

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How did you record that?

Submitted by Crian on Mon, 2006-09-25 23:19.

How did you record that?

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Mod Designer

The software is called

Submitted by LordHavoc on Tue, 2006-09-26 05:37.

The software is called "Fraps"
And then I used virtual dub to compress the audio and video down to a manageable size (from 400mb, to 10mb).

Your lord and master (below Foamy) LordHavoc

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Caduceus's picture

Repulsors

Submitted by Caduceus on Tue, 2006-09-26 08:05.

Hadn't seen them in action yet. Fun. No damage to the target ship?

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Mod Designer

There was damage, but i put

Submitted by LordHavoc on Tue, 2006-09-26 09:02.

There was damage, but i put some torpedos on the repulsor equiped ship.
The practical use for repulsors would be to put them on a mount onto planets/bases and even sats, the extra range makes them useful and they keep ships from getting close.

Tractors..now i'm still working on a valid tactic for them. They don't have enough range for them to be useful.

Your lord and master (below Foamy) LordHavoc

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Caduceus's picture

Repulsors/Tractors

Submitted by Caduceus on Tue, 2006-09-26 09:08.

Tractor beams are useful to bring a ship in for ship capture. Not sure how this has been implemented in SE:V

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ekolis's picture
Mod Designer

Ooh, Google Video... getting

Submitted by ekolis on Tue, 2006-09-26 10:06.

Ooh, Google Video... getting some word-of-mouth advertising out, eh? Eye-wink

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

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dwiebe18's picture
Mod Designer

All I gotta say...

Submitted by dwiebe18 on Wed, 2006-09-27 07:37.

That looked downright cool, I'm gonna have to try that.

*edit*

Seems to me that this repulsor is WAY to powerful, at least for any sort of effective weapon. It seems to me that it is quite an effective combat ender.

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Repulsors Interesting Tactic

Submitted by StarHunter5 on Thu, 2006-09-28 17:20.

I will have to try this Repulsor tactic.
It sounds like it would be worthwhile to experiment with these repulsors.

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dwiebe18's picture
Mod Designer

The one time I tested it the

Submitted by dwiebe18 on Thu, 2006-09-28 22:02.

The one time I tested it the repulsor threw the reciving ship so far out of the combat zone I expected to find it for sectors away on the system map.
______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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Mod Designer

It seems that repulsors have

Submitted by LordHavoc on Fri, 2006-09-29 07:36.

It seems that repulsors have a culmulative effect.
Your lord and master (below Foamy) LordHavoc

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The tractor beam does the

Submitted by Wrongshui on Fri, 2006-09-29 17:34.

The tractor beam does the same but in the different direction, sling shots the target through you.

Doesn't always happen though, so somethings a bit fishy.

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Mod Designer

Both beams

Submitted by Phoenix-D on Fri, 2006-09-29 17:55.

Both those beams can miss, which might be what you're seeing. Also, in SE4 you had to have a bigger ship than your opponent or it wouldn't work.

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