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Home » news » forums » Space Empires V » Space Empires V General

Bugs - Anyone else get these?

Submitted by thebloodjet on Mon, 2006-10-23 19:39. Space Empires V General

Sorry if these have been raised else where - i spent 4 hours looking for these on forums but found nothing.

Anyway lots of bugs perhaps too many to warrant a release. Understandable though considering the company. I’m always impressed by Space empires ive played 3 4 and now 5 and would continue to support the company however the game is unbearable. Which is sad as i love it and want to play. First of all ministers don’t work I can get over that however next thing i see AI empires on Medium difficulty don’t expand out from 3 systems there’s no challenge. There are also issues with moving cargo - for example a race surrenders to me and i take their planets now i try to move all their population from the oxygen planets they had so my primary race can utilise them however i can never move the last 1m population as it either just doesn’t move or it ctd with access violation errors.This is after ive put my primary race on the planet of course already. So i cant get the most of my planets. Migration is also an issue with this as if you create a colony ship on the alien planet but fill it with your primary race the planet you colonised is set as if inhabited by the alien race not the race who is in the cargo hold. A magic 1m population of that species appears on the planet. This is not migration as it all happens in the same turn. This bug hampers my expansion and plans somewhat.

Things i find hard is the messy log at end of each turn i just ignore most of it because its so busy. Also what i dotn like is the intelligence system. I haven’t a clue how to access the information gathered by my spies if there even is any. Any help there because I’m lost. The advanced controls are advanced to say the least with some key controls hidden in submenus such as cancel orders .

That said ill play till death; i hope things get sorted with patches soon. Its unfortunate to tarnish the reputation of a great game so early with bugs such as these.

Edit - Ive jsut seen the workarounds thread and will try use these tanks to the poster.

‹ So what's great and what's not? Blank System Names ›
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Use Scrap Cargo to remove the last 1 Million

Submitted by raynor on Mon, 2006-10-23 21:55.

Go into the colony list, select the colony and press Scrap Cargo. This will let you remove the last 1 Million of the population that doesn't breathe the atmosphere. Or, if you are lazy like me, you can also scrap 10's of millions. Muahaha!

The log does have lots of stuff in it. But you can filter it by Research, Construction, Politics and Intel, etc. That helps quite a bit.

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