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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Research Calculations program?

Submitted by phalzyr on Mon, 2006-10-23 13:58. SE:V MODs

While combining tech I had to rack my brain of an easy and simple way to calculate the outcoming research total then compute how much it'd take for my combined per level cost to get same result. Is their a program that does this for you already made? If not would anyone be interested if I threw a quicky one together?

Now that I figured out a very simple mathmetical solution (HEY I said I'd never use that crap after school) it is very simple but would still be nice to just plug in number and get resulting level cost when combining or jsut reduceing number of levels of a tech.

‹ Modding Comps & Ships Removing Completed Technologies From List ›
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Rilbur's picture

Whhaa?

Submitted by Rilbur on Mon, 2006-10-23 18:13.

I'm sorry, you lost me. Say that again?

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Sounds like a good idea to me. Write it!

Submitted by raynor on Mon, 2006-10-23 18:17.

This would be extremely useful to make sure you only research enough points in Light Hull to get Destroyer, etc, etc. Yes, please write it. This would be extremely helpful.

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Mod Designer

OK try this

Submitted by phalzyr on Tue, 2006-10-24 07:12.

Rilbur wrote:
I'm sorry, you lost me. Say that again?

There are 10 types of people in the world:

Those that understand binary, and those that don't.

Ummm sorry ok. I was jusst wondering if there was or not a program that you plugged in the research max levels and level cost and it gave you the total reseach points needed to spend on it. And vice versa.

raynor wrote:
This would be extremely useful to make sure you only research enough points in Light Hull to get Destroyer, etc, etc. Yes, please write it. This would be extremely helpful.

I actually just made an excel spreadsheet for it, instead of program. I'll see if I can upload it somewhere on this site if not I'll put a link here.

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Mod Designer

Interesting idea, I could

Submitted by carlosjuero on Tue, 2006-10-24 07:28.

Interesting idea, I could come up with a small program based on your spreadsheet (I love programming little utility apps Smiling ) - It definitely would be useful.

Now to threadjack, does anyone know if there is a way to edit the Design Types for an active Save Game? or by Empire? in SE IV you could set the design types per save game, or per empire (if you save the empire during a game, the design types save too); in SE V it seems the only way to add custom Design Types is to edit the defaultdesigntypes.txt file, which is a little annoying because I come up with different types for different empires.

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

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Mod Designer

Why?

Submitted by phalzyr on Tue, 2006-10-24 08:08.

Why would you want to? Make an app that is, I could but everone has excel or a spreadsheet program of some sort that reads excel. You can get them free if not (they do come with a computer when you buy it.) But if you want to make an GUI interface that'd be fine with me. Hhmmm can't seem to find how to create a new project on this site can add to current ones but not create new ones?

Maybe kwok can answer your other question though you might want to start a new topic, in apporpriate forum. Eye-wink I'm guessing the answer will be tough that how it works in SE V...

Edit: Ah you have to be part of a group to submit new projects... I wonder how long it'll take to accept me (if they do Laughing out loud) to the modders group... Raynor/Carlosjuero if you want it before then I can pm you a link

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Captain Kwok's picture
Mod Designer

Formulae for tech area total cost

Submitted by Captain Kwok on Tue, 2006-10-24 08:17.

My Balance Mod worksheet has formulas to calculate the total costs of a tech area.

For the default research costs:

Low: ((levels-1)*0.5 * basecost*0.5 + basecost*0.5) * levels
Medium: ((levels-1)*0.5 * basecost + basecost) * levels
High: ((levels-1)*0.5 * basecost*2 + basecost*2) * levels

You can also subtract the basecost (or 50% basecost for low, 200% basecost for high) from this result to get the total cost minus the start level if applicable.

-----

Space Empires Depot | Space Food Empires!

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Mod Designer

...

Submitted by phalzyr on Tue, 2006-10-24 09:48.

Hey that math works Smiling It is simplier than the formula I used with lookup table. I guess I could switch it over to your formula.

EDIT: been forever since I did that much of any math equations, trying to figure out the reverse calculation formula that is... I guess I could of just asked Eye-wink

Total / levels / ((Levels + 1) * 0.5) = Level cost needed

Arrggg now my head hurts thanks alot kwok Laughing out loud now I don't have a lookup table that is level limited Smiling

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Mod Designer

Because :)

Submitted by carlosjuero on Tue, 2006-10-24 10:03.

phalzyr wrote:
Why would you want to? Make an app that is, I could but everone has excel or a spreadsheet program of some sort that reads excel. You can get them free if not (they do come with a computer when you buy it.) But if you want to make an GUI interface that'd be fine with me. Hhmmm can't seem to find how to create a new project on this site can add to current ones but not create new ones?

Maybe kwok can answer your other question though you might want to start a new topic, in apporpriate forum. Eye-wink I'm guessing the answer will be tough that how it works in SE V...

Edit: Ah you have to be part of a group to submit new projects... I wonder how long it'll take to accept me (if they do Laughing out loud) to the modders group... Raynor/Carlosjuero if you want it before then I can pm you a link

I enjoy making little software apps, thats why I would want to Smiling it keeps me in practice and not too rusty with coding.

Sure PM me a link to your idea; I asked for admittance to the Modders guild a while ago but it is still 'pending', might have to post a mod first? Anywho I have a bunch of ideas that I am gonna try out for Mods/Helper apps.

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

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Mod Designer

Really...

Submitted by phalzyr on Tue, 2006-10-24 10:41.

I pm'd you a while ago but then got called away. So until you start putting out mods yourself you can't post a mod on their server? hmmm... What language do you program in? I use mainly Delphi (pascal) myself, it has alot of overhead for its generated exes though.

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Mod Designer

For simple programs I use VB

Submitted by carlosjuero on Tue, 2006-10-24 11:52.

For simple programs I use VB 6 as you can build a program quite quickly; for more complex stuff I use VC++ 6, and am getting myself in to VS .NET to utilize the .NET framework that is overtaking the world. I have also done linux shell scripts in Perl with limited functionality (my main use for perl is Web CGIs).

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

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