Shipset in progress |
Hi all, I just thought I'd post the preliminaries of the shipset that i'm building for all to see. Check em out below:
Frigate
Destroyer
Lt Cruiser
Cruiser
Battleship
And todays unveiling, our prototype straight from production comes the Dreadnaught class warship
Weapons Platform
Fighter
Satellite
Frieghter
Space Station
Starbase
Final Edit : Removed all the extra edit notes. Added space station and starbase.
| Attachment | Size |
|---|---|
| P_LtCruiser_1.JPG | 31.32 KB |
| P_Frigate_1.JPG | 23.77 KB |
| P_Destroyer_1.JPG | 27.16 KB |
| P_Cruiser_1.JPG | 43.31 KB |
| P_Battleship_1.JPG | 42.33 KB |
| P_Dreadnaught_1.JPG | 60.44 KB |
| P_SmlWeaponPlatform_1.JPG | 23.07 KB |
| P_MedWeaponPlatform_1.JPG | 24.82 KB |
| P_HvyWeaponPlatform_1.JPG | 24.55 KB |
| P_Fighter_1.JPG | 18.58 KB |
| P_Satellite_1.JPG | 21.03 KB |
| P_Frieghter_1.JPG | 20.98 KB |
| graph.JPG | 139.83 KB |
| P_SpaceStation_1.JPG | 26.42 KB |
| P_Starbase_1.JPG | 36.32 KB |

Polys + Engine compatability
Sometimes that can result in a higher poly count than just letting the objects overlap. For example, two overlapping boxes will have fewer polys than a box growing out the side of another box.
Looking pretty cool. Sorry
Looking pretty cool. Sorry I am no graphics designer or anything, just thought I'd give ya a thumbs up ont he aesthetics of the design so far.
Yeah that one is really
Yeah that one is really sweet.
Don't get me wrong, I like
Don't get me wrong, I like the shipset. I'm just letting you know that there's a possibility that overlapping polys may cause problems.
Anyway, like I said, it looks good.
Hmm... I'm not that
Hmm...
I'm not that familiar with this particular 3d engine, frankly. I've got more experience wrestling with FS2, which can be rather... touchy... at times.
It does have extra polygons, though
It will work, but I don't think SE5 does any "out of view" trimming, so the ships will have a greater performance hit than they might otherwise.

Textures
I wanna see textures! Nownownownownownow!
They look COOL... and the dreadnaught one could make a decent "textured" one if you tweaked it a little (keep the same coloring concept, but maybe use blotches instead of lines)
There are 10 types of people in the world:
Those that understand binary, and those that don't.




Two problems with this
Two problems with this shipset. First, polygons should not overlap if at all possible (i.e., the gun barrel should not extend into the hull on the destroyer). The simplest thing to do is probably going to be to pull move the 'base' of the barrels out of the hull and make faces to meld it into the 'wing'. I'll admit that won't look as cool but it's going to be easier to texture and doesn't run the risk of being incompatible with the engine (some 3D engines are very touchy about overlaping polygons like that; I'm not sure if the Starfury/SE5 engine is one of them).
Second, do not waste polys. The gun barrels aren't that important and you're up against a pretty low poly-limit (around 300-1000) for each ship. You can use those polys somewhere else, usually, and the gun barrels are never going to be seen closely enough to be able to tell that they're actually hexagons or octagons.
Also, try to keep the geometry centered on the origin (0,0,0). It makes converting the model easier.