Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 148 guests online.

Online users

  • Thy Reaper

Languages

  • English English
  • French French

Browse archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Home » news » forums » Space Empires V » Space Empires V General

Cargo in Simulator

Submitted by Auspicious on Sun, 2006-09-24 14:02. Space Empires V General

I must confess that I've always preferred tactical battles to the rigors of empire-management, so I was very pleased with the latest instalment in the Space Empires series. In the Demo I've mostly been having huge fleet battles with 'Alltech', however, one thing about the simulator irks me more than any other bugs and that is the cargo management screen.
When loading carriers with fighters or troopships with troops, you have to click each unit individually to load, which can take some time considering the advanced carrier can hold over 200 fighters.
What I have found is that clicking the option at the bottom of the screen to increase how many units move in groups of 10 actually just moves one of each unit you have, i.e. if you have 1 fighter type and 10 different unit types and double click on the fighter to move it across while 10 units at a time is selected, it will move the fighter and 9 of your units across.
I think this is a carry-over from the loading screen used in normal gameplay where there is a finite amount of units to move, whereas there is an infinite amount in the simulator.

Anyway, it's difficult to explain, but it would be helpful if this could be fixed by release as it is really quite annoying, or better yet, maybe someone could tell me a hotkey of some sort that works in the simulator? I’ve tried shift-clicking and the hotkeys that work in normal play but nothing seems to work in the simulator.

‹ Wish to SF1 regarding SE V purchase Saved games ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Mod Designer

I wouldn't worry about the

Submitted by LordHavoc on Sun, 2006-09-24 14:27.

I wouldn't worry about the double post, the first thread always seems to be uneditable. Other posts in the same thread however can be edited.

» login or register to post comments

Ship turning speeds

Submitted by Auspicious on Mon, 2006-09-25 16:26.

Not sure what the forum guidelines are on double-posting but I can't find the edit button to add this to my original post.

One other thing I noticed in the simulator was that ships turn very, very slowly. A ship with the maximum number of engines (whether the worst or best kinds) will go much faster in a straight line than it can turn. This is true even for the nimble frigates.
Am I missing a 'turning jets' component or are ships supposed to turn this slowly?
If so, I sure hope it's moddable.

» login or register to post comments
Mod Designer

There might be a componant

Submitted by LordHavoc on Mon, 2006-09-25 16:28.

There might be a componant in the complete game. There was a componant in Star Fury which increased turning rate and the SEV combat system is based around that.

Your lord and master (below Foamy) LordHavoc

» login or register to post comments
Mod Designer

Turn speed is moddable.

Submitted by Phoenix-D on Tue, 2006-09-26 18:15.

Turn speed is moddable.

» login or register to post comments

Cargo xFer

Submitted by tmcc on Tue, 2006-09-26 19:20.

Just like on the other screens dealing with cargo there is a + and - key at the bottom that controls how many units are transfered per click. Each adjustment upwards multiplies the number by 10.

Hopefully there will be components to control turn rate like in Starfury.

» login or register to post comments
Mod Designer

no sub

Submitted by Phoenix-D on Tue, 2006-09-26 21:15.

The problem with that, tmcc, is..it doesn't work. Works for supplies and ordinance, but not for units!

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • What does Environmental Resistance do?
  • OK Ship Mod
  • Space Empires V

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • SE V Design Type Editor v .2.2 Ready
  • Gametypes specific things should be in those folders.
  • looking to join any type of game.
  • White Screen
  • capture units an ships
(c) Strategy First, Inc. All rights reserved.