Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 189 guests online.

Online users

  • GambitUK
  • Captain Kwok
  • Theace

Languages

  • English English
  • French French

Browse archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Space Empires V » Space Empires V General

Kinda tedius

Submitted by malltraitormatt on Sun, 2006-10-22 23:29. Space Empires V General

First off I'd like to say I'm new to SE for the most part. I played the SE IV demo a few times but never really got around to playing it. I like SEV but.... well my only real problem is is just feels too slow now. Now you hafta scan each sector and that eats at time, granted you can turn that off but the real bog down is in turn processing. With SEV we got as a bonus SEIV deluxe and honestly I find myself playing that a whole lot more than SEV. And it's partly that while the games are still long it seems much faster than the new release. Hopefully that will change but if it doesn't then I guess I just bought SEIV for way more than I had to... but.... not really angry about it. So far it's been worth every penny.

‹ Warp Priority Colonization ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

I LOVE scanning each sector

Submitted by raynor on Mon, 2006-10-23 00:48.

Personally, I think the scanning requirement including 'fog of war' is one of my favorite features of SEV. Of course, the #1 thing I figured out really quickly is to always remember to include Sensors on my ships. Can you imagine how tedious it is if you can only see just one hex away? In my current game, the first thing I researched was Sensors so that my scout ships could see about six hexes away. That makes the system surveying go MUCH faster.

I didn't really like the SEV demo. But most of the stuff I didn't like got changed in the final version. Now, I'm absolutely in love with two or three of the features of SEV:

1. I love the infinite research.
2. I love the right click menus and keyboard shortcuts.
3. I love creating custom views of my colonies and construction queues.
4. I love how races can "migrate" to your colonies so that you don't have to go to war to get, for example, CO2 breathers to fully utilize your, for example, non O2 planets.
5. I love that production carries over from turn to turn.

» login or register to post comments

Fog of war is a huge improvement.

Submitted by aran on Mon, 2006-10-23 16:46.

Now sensors actually do something significant! Just press "/" and the ship will automatically scan the sector for you. Not tedius at all.

» login or register to post comments

not really

Submitted by malltraitormatt on Mon, 2006-10-23 23:27.

granted it keeps you from doing it but you still hafta wait

» login or register to post comments

Well if you don't like it,

Submitted by Abyss on Tue, 2006-10-24 11:52.

Well if you don't like it, you can easily turn it off, thats what the settings and mods are for, to customize the game to your liking. If everyone liked it the exact same then "New Game" would simply start the game up for you.

» login or register to post comments
Rilbur's picture

Fog Of War

Submitted by Rilbur on Tue, 2006-10-24 21:49.

I think one of the "new game" settings controls the fog of war for you, if you want it to.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments

That's not the real problem though

Submitted by malltraitormatt on Wed, 2006-10-25 04:01.

That's not really what the problem is though. It's the space in between turns. It feels too long. I'm not saying anything can be done about it either, just that it makes the game feel too long, like there is too much time between the action.

» login or register to post comments
se5a's picture
Mod Designer

that's when you do 24hr PBW

Submitted by se5a on Wed, 2006-10-25 04:57.

that's when you do 24hr PBW games.
although there is no PBW for SEV yet, that may be a bit of a problem.

-----
an se5a is a ww1 fighter, it is also a car.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Balance Mod v1.05 Available!
  • Babylon 5 Space Empires V mod?
  • Killing crew
  • Ship Capture Issues
  • Babylon 5 Wars SEV Mod Update

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Warp Point 'parking'
  • questions about strategy
  • Real life organic tech
  • SE5_20060929-40.jpg
  • (1.25) Transfering ships to fleets
(c) Strategy First, Inc. All rights reserved.