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Home » news » forums » Space Empires V » Space Empires V General

Atmospheric Converters

Thy Reaper's picture
Submitted by Thy Reaper on Sat, 2006-10-21 17:11. Space Empires V General

I just got to level 21 of Planetary Utilization and, much to my surprise, it ends there. This would be O.K., except that means the fastest time to convert atmospheres is 9.5 years. That's a long time, especially since by the time I got the technology I hadn't even been in game 9.5 years.

In SE:IV, the fastest time to convert a planet was either .5 or 1 years, I can't quite remember. Either way, this is a vast difference.

In my checking this problem in the data files, I noticed in a lot of places there will be things like: 550 + (([%Level%] - 1) * 50
Why not write it as 500 + [%Level%] * 50 and save the script parser some time?

‹ Low Resupply Rate Makes Large Fleets Impractical WHEN IS THE DEMO GOING TO BE FIXED? ›
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MasterChiToes's picture

Atmospheric Converters

Submitted by MasterChiToes on Sat, 2006-10-21 17:53.

If this isn't officially patched, then we need a mod for this. 9.5 years is too long... I'd much prefer more seIVish atmospheric conversion times BUT also yielding a randomly bad climate for low level atmospheric converters.

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I could have sworn it was

Submitted by Brad on Sat, 2006-10-21 18:15.

I could have sworn it was 5.5 years pre 1.08, but in any case just increase the maximum level of Planet Utilisation in the TechAreas file.

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Thy Reaper's picture
Mod Designer

Just mod this...

Submitted by Thy Reaper on Sat, 2006-10-21 18:46.

I personally despise the mod it response. I know how to mod, so fixing this wouldn't be too difficult, but for the new people just finding out about this game, or the people who don't have any inclination to programming, would have trouble fixing this rather minor problem. It should be fixed in the stock files, not by a mod. [/rant Sticking out tongue ]

I just checked to make sure that wouldn't cause any problems, and it won't. Though for some reason, the VIP's max level is 57, so the most you can increase a planet's value by per turn in stock is 30.5% each year. A bit odd, but no matter, getting to level 77 in Planetary Utilization would be a pain anyway.

And forget the second half of my topic, I realized it's so that you can change the starting amount and change/level quickly without thinking.

-----
With all these people, you would expect one of them to carry an iguana around...

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AngleWyrm's picture

paste trails

Submitted by AngleWyrm on Sat, 2006-10-21 18:58.

Quote:
I noticed in a lot of places there will be things like: 550 + (([%Level%] - 1) * 50 Why not write it as 500 + [%Level%] * 50 and save the script parser some time?

Slimy little paste trails, left after too many copy & paste operations.

They're the footprints of the Copy Demons, drooling their slovenly religion of genericism.

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ckotchey's picture

A-Men!

Submitted by ckotchey on Sat, 2006-10-21 21:31.

Thy Reaper wrote:
I personally despise the mod it response. I know how to mod, so fixing this wouldn't be too difficult, but for the new people just finding out about this game, or the people who don't have any inclination to programming, would have trouble fixing this rather minor problem. It should be fixed in the stock files, not by a mod. [/rant Sticking out tongue ]

Let me just 2nd that motion in the strongest of ways possible.

mod != solution

Sure, there are "mods" that some people will want and some people will not want, but if there are "balancing" issues that have a great majority of support, they definitely should be moved into the stock build at some point.

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MasterChiToes's picture

mod != solution

Submitted by MasterChiToes on Sat, 2006-10-21 23:55.

Okay okay okay, I am the one who said the "M" word, but not because I think modding should be the solution, but rather because this is game ruining problem for me if it isn't changed. My main strategy and joy in the game is terraforming and climate modification.
Please, don't let the "M" word drown out Reaper's thread. 9.5 years is typically a whole game... which essentially takes terraforming out of the game.

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One simple question, what

Submitted by Redbull102 on Sun, 2006-10-22 08:06.

One simple question, what happens if you build 2 or 3 or more converter?

But it is true, 95 turns are to many.

A second thing I do not like is:

Why does the planet size do not affect it? A small planet is as fast converted as a huge one!
Makes that sense?

Redbull102

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Rilbur's picture

LoL

Submitted by Rilbur on Sun, 2006-10-22 09:53.

MasterChiToes wrote:
Okay okay okay, I am the one who said the "M" word, but not because I think modding should be the solution, but rather because this is game ruining problem for me if it isn't changed. My main strategy and joy in the game is terraforming and climate modification. Please, don't let the "M" word drown out Reaper's thread. 9.5 years is typically a whole game... which essentially takes terraforming out of the game.

95 turns is FAR from a whole game... if I'm even beggining my second conquer phase at 95 turns (on a small map) something REALLY wierd is going on.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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