Armor Glitch? |
Ahem, i recently created a starbase for defending my warp points and plants, but when i tested it against 5 of my light cruisers, it just kept firing at them untill it ran out of supplys and ordiences. Ive tested the base using the following weapons
Capital Missiles
Crystalline Torpeedoes
Depleted Uranium Cannon
Shard Cannon
All of these didnt even scratch the armor, the ships just sit there for all eternity untill my star base runs out of supplys/ordiences. Also, i even tryed mixing the weapons togeather too, still nothing, as i know crystalline weapons tend not to do shield dmg. Is this a glitch, or is it just the weapons im using? And, sorry if this has been posted before.

No armor rating
I've noticed a bug on some designs where the design states that armor tonnage is 0kT, even though there are several pieces of armor on it. Check to see if your light cruisers have that problem, it might be related to some sort of damage check problem.
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With all these people, you would expect one of them to carry an iguana around...

Skip Armor Damage Type = 0% Dmg to Armor
The Skip Armor damage type in stock will not do any damage to armor. But DUCs and CSMs should be damaging the armor certainly.
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It kills internal structure,
It kills internal structure, but the ships don't die when structure hits 0%
This is a problem methinks
Janster