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Home » news » forums » Space Empires V » Space Empires V General

Armor Glitch?

Submitted by reibuorumai on Sat, 2006-10-21 01:53. Space Empires V General

Ahem, i recently created a starbase for defending my warp points and plants, but when i tested it against 5 of my light cruisers, it just kept firing at them untill it ran out of supplys and ordiences. Ive tested the base using the following weapons

Capital Missiles
Crystalline Torpeedoes
Depleted Uranium Cannon
Shard Cannon

All of these didnt even scratch the armor, the ships just sit there for all eternity untill my star base runs out of supplys/ordiences. Also, i even tryed mixing the weapons togeather too, still nothing, as i know crystalline weapons tend not to do shield dmg. Is this a glitch, or is it just the weapons im using? And, sorry if this has been posted before.

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It kills internal structure,

Submitted by Janster on Sat, 2006-10-21 02:13.

It kills internal structure, but the ships don't die when structure hits 0%

This is a problem methinks

Janster

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Thy Reaper's picture
Mod Designer

No armor rating

Submitted by Thy Reaper on Sat, 2006-10-21 08:53.

I've noticed a bug on some designs where the design states that armor tonnage is 0kT, even though there are several pieces of armor on it. Check to see if your light cruisers have that problem, it might be related to some sort of damage check problem.

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Captain Kwok's picture
Mod Designer

Skip Armor Damage Type = 0% Dmg to Armor

Submitted by Captain Kwok on Sat, 2006-10-21 09:41.

The Skip Armor damage type in stock will not do any damage to armor. But DUCs and CSMs should be damaging the armor certainly.

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