Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 174 guests online.

Online users

  • GambitUK
  • Fyron

Languages

  • English English
  • French French

Browse archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Support & Feedback » Bug Reports

(only one component per ship effective)

Wade's picture
Submitted by Wade on Sun, 2006-09-24 01:54. Bug Reports

Basic Sensors needs to state "(only one component per ship effective)"

‹ Data File Error A few bugs. ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
matryx's picture
Mod Designer

Well, don't they all

Submitted by matryx on Tue, 2006-09-26 05:22.

Well, don't they all work?
It's just because they do the same thing you're not likely to notice a difference are you Eye-wink
______________________________________________________
I think I just had an evilgasm.....
The (now official?) Space Empires 4 Mod Launcher V2.26

» login or register to post comments

Either you have it or you don't

Submitted by StarHunter5 on Wed, 2006-09-27 23:19.

Sensors sound like an item where either your ship has it or it does not have it, the only advantage to having more than one is that the enemy would have to destroy all your sensors to deprive you of the advantage that you get from your sensors.

» login or register to post comments
AngleWyrm's picture

Which brings up a good

Submitted by AngleWyrm on Thu, 2006-09-28 00:26.

Which brings up a good design point: Is it possible to mod sensors so that the first one gives a significant range, and then additional ones contribute a small amount of further range?

» login or register to post comments
matryx's picture
Mod Designer

If you make them different

Submitted by matryx on Thu, 2006-09-28 04:29.

If you make them different component types...
Could set requirements on the second/third ones (with longer ranges) that they require you to have one unit of the smaller ones first.
So, for example, 3 sensor components - short range sensors, medium range, and long range - all requiring the immediately-shorter-range version to allow placement.
______________________________________________________
I think I just had an evilgasm.....
The (now official?) Space Empires 4 Mod Launcher V2.26

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Babylon 5 Space Empires V mod?
  • Balance Mod v1.05 Available!
  • Killing crew
  • Space Empires V
  • Ship Capture Issues

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Space Empires V 1.74
  • Please make multiplayer over ip transparent and integrated
  • Fixing the AI Diplomancy bug in BM
  • Just need a few clarifications.
  • Noted Items
(c) Strategy First, Inc. All rights reserved.