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Home » news » forums » Space Empires V » Space Empires V General

Computer Players hard coded?

Submitted by phalzyr on Thu, 2006-10-19 08:36. Space Empires V General

We can pick mining aptitude organic knowledge and such ourselves. Is this hard coded for the default AI players? I looked in their folder and saw nothing about these traits... Just wondering if I add a new tech tree like organinc if only I will ever have access to it. If they do pick it dynamically upon creation how do they decide? Does anyone know?

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Captain Kwok's picture
Mod Designer

Some flexibility

Submitted by Captain Kwok on Thu, 2006-10-19 09:32.

The main AIs are scripted to choose certain traits, but the random AIs have some flexibility.

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Mod Designer

Thanks kwok, thought you

Submitted by phalzyr on Thu, 2006-10-19 09:44.

Thanks kwok, thought you might know Smiling So since I can't choose the main AIs to play with I assume it picks from them first before doing any random AIs. So as long as I stay under the number of main AIs no one will choose my new trait? BTW that is how I want it, otherwise I'd create empires rather than letting it add random ones. I want only me to have "Sayian Knowledge" Eye-wink which give my ships the ability to have another engine(movement) every 4th level or so depending on ship type, among other things.

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