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Home » news » forums » Space Empires V » Space Empires V General

Diplomacy

Submitted by barronosod on Thu, 2006-10-19 01:15. Space Empires V General

Hey all. I should probably go thru the forum to see if this has been posted, but I'm too stupid to find a SEARCH portion.

I can't seem to get ANY empire to respond to ANY message I send. Is this unusual in the beginning?

‹ SAVE ERROR Modding explorations ›
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u need 1st contact to communicate in any way

Submitted by darklight128 on Thu, 2006-10-19 04:00.

u need 1st contact to communicate in any way

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Right. This is after I make

Submitted by barronosod on Thu, 2006-10-19 04:18.

Right. This is after I make 1st contact. I'll send greetings, threats, declarations of war, treaties, and they respond to nothing at all.

Any thoughts?

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Oh ok

Submitted by darklight128 on Thu, 2006-10-19 04:49.

the diplomacy on mine is a bit crazy too, I dont really start treatys but npc`s send them all the time, there is a delay of up to 2-3 turns i found sometimes for ure message to arrive. Also check the communications tab on your news page just incase. Also if you are not on good terms with the recipient they might be ignoring u??? :-s ..but I doubt the AI has been programmed to ignore the player.
Actually i just read some1 said 2 of the ai opponents wont even reply to him so it is a factor.

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Neutral empires do not

Submitted by dun_Starscaper on Thu, 2006-10-19 08:43.

Neutral empires do not engage in any diplomacy, that's why you're not getting any response. I first thought it was a feature, then a bug. Since it's not fixed in patch (and the fix is really easy), I'm no longer sure. Most players seem to be of the mentality that neutrals are just "speed bumps", and maybe MM agrees.

Anyway, anybody who wants neutrals to be more diplomatic can change it themselves:
Run [SE5 Directory]\Utilities\ScriptParser\ScriptParser.exe.
Open (in ScriptParser) the file SE5EmpireScripts\Default_Main_Script.txt
Scroll down until you find the line that begins "set str_Politics_Speech...". Should be about line 0227.
Change "Neutral_AI_Speech.txt" to "Default_AI_Speech.txt" (n.b. the problem is Neutral_ doesn't exist. For some reason creating it doesn't change anything though.)
Save the file, then hit "Compile". This will create a file called Default_Main_Script.csv.
Copy the file to the \Empires\Default folder. MAKE SURE you back up the old one first (rename it to Default_Main_Script_old or whatever).

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Interesting...

Submitted by barronosod on Thu, 2006-10-19 15:22.

You've educated me w/ the neutral race thing. 2 questions: How do I tell if a race is a neutral race (is there a tab in-game or something)?

And, will the alteration of script take effect in a current game, or will I need to start a new one?

Thanks for the speedy and insightful responses everyone. This is a great forun community.

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Iron Giant's picture

imho

Submitted by Iron Giant on Thu, 2006-10-19 15:28.

barronosod wrote:
How do I tell if a race is a neutral race (is there a tab in-game or something)?

And, will the alteration of script take effect in a current game, or will I need to start a new one?

In the diplomacy screen, you can click on the races you have contacted in the upper left. It shows you their race picture and their Shipset. The "default" races all use the same dull gray shipset. If you see that shipset, they are never going to respond to you.

Might it be better to create a small mod in your own game instead of editing the defaults? Sometimes changes made get out of control and we can't remember what we changed and where... j/m .02

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Iron Giant's picture

imho

Submitted by Iron Giant on Thu, 2006-10-19 15:29.

*snip* Double post....

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Check the description of the Race

Submitted by Grazic on Thu, 2006-10-19 19:28.

barronosod wrote:
You've educated me w/ the neutral race thing. 2 questions: How do I tell if a race is a neutral race (is there a tab in-game or something)?

Always check the Race description, it usually gives hints about what the race is like, and the neutrals normally have something about them not knowing how to use Warp points or something similar.
Baron Grazic

[edit] Spelling.

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Re: And, will the

Submitted by dun_Starscaper on Thu, 2006-10-19 21:30.

barronosod wrote:
And, will the alteration of script take effect in a current game, or will I need to start a new one?
If you do it the way I described, then yes it takes effect immediately except for mods that override the script themselves. If you follow Iron Giant's recommendation and create a new mod (which I'll admit is safer) you will need to start a new game with that mod.

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This is how sad I am... I

Submitted by barronosod on Thu, 2006-10-19 23:08.

This is how sad I am... I don't even know how to create the simplest of mods.

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