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Home » news » forums » Space Empires V » Space Empires V FAQs

Solar Generators - Crystaline tech broken?

Submitted by Tegga21 on Wed, 2006-10-18 23:06. Space Empires V FAQs

I have 9 solar generators on my homeworld (rank 9 tech)

2 stars in my home system

'help' says generates 2400 (of each type resource, per star, per turn)

My planet is only generating 12540 of each resource per turn though.

Each generator should be giving 4800 of each, which is no where near that number

my pop is 3972m/4000m

126% 126% 127% value, Optimal Conditions. Jubilant happiness

What am I not understanding?

‹ Claiming Systems counter espionage and sabotage please help ›
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Captain Kwok's picture
Mod Designer

Net production?

Submitted by Captain Kwok on Thu, 2006-10-19 05:35.

Is that net production your are quoting? The production filter for colonies will give you the actual gross production... Also, solar generators are not influenced by planet value etc.

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re- net production

Submitted by Tegga21 on Thu, 2006-10-19 12:50.

Planet (no generators) 37682min 5579org 6026rad
(2 stars in system) - each generator produce 2100 per star
after first generator- 44144 12041 12448
after 2nd generator- 50606 18503 18950
3rd generator- 57068 23965 24412
4th generator -63530 31427 31874

they are providing MORE than the 9 (same planet earlier save)

Testing changes now. there are no generators on other planets

building 1 generator on nearby planet now
planet before first generator -4100 -23 0
after first generator- 836 4910 4936

Initial homeworld stayed the same values

Destroying the min, org and rad facilities on homeworld now

New homeworld values- 58004 24451 24848
2nd planet - same

Destroying spaceport now

Bingo- new values 10796 4535 4932

rebuilding port

Values back to normal

Hypothesis - must have accidently destoryed spaceport in initial game

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