Why is the ordnance disappearing from my fleet? |
I just put together my first fleet in my game, consisting of 4 destroyers and 4 frigates, carrying a mix of depleted uranium cannons and capital ship missiles, along with a couple of noncombat repair ships. Altogether they have a total ordnance capacity of over 12000. After I combined the fleet, I parked them above a planet with a Resupply base on it for 3 turns before I send them off on their first battle (so AFAIK their ordnance should be full because they haven't even been in a battle yet). Then I notice that all the ordnance has disappeared from the fleet and the planet - the fleet says it has 0 /12000, and the planet has 0 ordnance (and 0 supplies too) left in its cargo (along with 4 weapon platforms I just built, if that has anything to do with it). Are fleets still bugged or am I doing something wrong here?

Show Stopper Deal Breaker
I've just run in to this and well that does it for me. Can't play if you can fight. I was willing to put up with the CDTs because I save every turn. But there is no way around this. Pack it up, put it on a shelf, and give it a few patches. I'll keep up with the progress and pull it back out when some of these painful bugs are fixed.

I think
I think I pulled it off... I haven't used fleets much though, I've been busy with work/school since the patch came out.
There are 10 types of people in the world:
Those that understand binary, and those that don't.
I have.
Yes. Mind posting your savegame, ideally a turn or two before the fleet decides to go all pacifist?
Same here
I have a system with 2 warp points and put 15 sattelites orbiting both.A couple rounds later an enemy jumped through 1 point and they all fired ok, then a different enemy jumped through the other point and nothing.. no ordnance in any of them or supplys for that matter.
Strange thing was that a few turns later the ordinace started building up gradually in my empty cluster(as to be expected as the system supplied 500 ord n 500 sup per turn) but the supplies stayed at zero.
I`m wondering if the game isnt so much deleting stuff but is distributing it without us knowing it in a really annoying manner.
got the same problem - only
got the same problem - only happen when you have not enough resources ( any of the 3 )
ps playing balance mod
thats probably it then
Yeah Im over my resource limit per turn 2 and I havent seen this problem b4. This is the problem with very complex games with bugs, you can`t tell if your doing something wrong or if its the games fault. I mean I restarted after my research was stuck at zero to discover later that was a stupid treaty agreement.
Anyways other than these 2 non bugs ,1 crash after using strategic mode and my ground troops losing the plot in 1 battle, this game is awesome!
ok i found some schema
ok i found some schema
fleet one
3 ships
2 with ordnance 150/150 one with 200/200
after turn 2x 150/150 and 0/200 ;/
so i added there fourth ship ( supply ) with 2000/2000
then 150 and 200 was full and 2000 became empty
seems that game remove ordnance from vehicles with highest suply (yes - when i add second 2000/2000 both are removed - but after upgrade one to 2300/2300 only that was empty ... )
and it happens with all systems ( with or without Resuply depot ;/ )
So I'm not the only
So I'm not the only one...and lack of resources isn't the reason. I had full resources across the board. My fleet left a colony with a resupply depot and travelled 3 spaces to attack an enemy planet. The fleet is supposed to have thousands of ordinance, but when it arrives, It's empty. Personally I don't care for the ordinance at all. The really odd thing is even the weapons that don't need ordinance were firing at a reduced rate. If combat is this broken, then I think I may havbe to take a break too. This is the only bug I've experienced. but it alone makes the game unplayable.

Ordinance/Supply
Ordinance/Supply might not be that useful seeming, but I can tell you that modders already consider it a godsend 
The sheer number of possibilities it opens up for modding is incredible.
There are 10 types of people in the world:
Those that understand binary, and those that don't.
Seeing this also
I too have seen this happen entirely too often. The odd thing in the lastest situation this occurred was that I had two ships in a fleet, one with torpedos and a couple ordinance pods, the other with no weapons except boarding parties and no ordinance pods.. This later ship shouldn't even have storage for ordinance, but when I take them into a fight, the torpedo ship turns tail and runs while the boarding ship attacks, so I look at each of their stats. The torpedo ship had 0/1800 ordinance, while the boarding ship had 500/500!!! It doesn't need ANY ordinance nor should it have anywhere to put the ordinance. Then I look back at the ships in the system they had just come from and sure enough not a single one of those ships had ordinance either... So in the entire 2 systems most of my ships are in, the only ship with ordinance doesn't need it.. great.. I think I'll be joining the "putting the game off to the side for the time being" club. Either that or only play as races with energy weapons, but even then, if this is happening so often to the human players, the AI players must also be getting crippled by it.. wonder if that's why the AI seems to suck???

AI ordnance
I haven't seen the AI have any problems with ordnance. That's probably because I haven't seen the AI use fleets (that I'm aware of).
I've seen it group 8 or 9 ships together to defend a warp point, and they move around together sometimes, but there's no indication that the AI is actually using a fleet.

You can't see enemy fleets
As a player you can't see tell if your rival empires are using fleets - they will always appear as a stack.
I suspect this ordnance bug was introduced by the supply fix... 
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E-mail saved game
If you have a save game with this bug, please e-mail the save game with a description of the bug and note the location of your fleet. It'd be best to send the first turn where it has ordnance so MM can run the turns and debug it.
E-mail to se5 at malfador dot com
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A temp workaround is to use the ~Restoresupplies~ cheat.
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I wondered the same thing:
I wondered the same thing, so I set all the AI (around 10 of them) to human control and checked out all their ships, looking for ships with little to no ordinance. They all seemed to be fine, though it was just one turn I looked at.
Oooh.
Ok, that makes sense.
Ships are supposed to share supplies and ordinence in a fleet. What's happening is the higher-amount ships are filling up the lower amount ships, *but not checking to see if they are full first*.
Workaround would be to only fleet ships with the same capacity for the moment. Or try putting them in different task forces; that MIGHT help.
I find fleets to be a bit useless anyhow (at least for now)
I never run into these difficulties because I just don't use fleets. I can't stand the movement in formation because when you order your fleet to turn around, they don't just stop and turn... they turn in this wide arc. If you drag select all of your ships at the same time, they move together anyways, and their movement seems to be better coordinated then. The only problem with this strategy that I see is when you have ships with different speeds in the same fleet. I don't run into that situation much.
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The goggles... they do nothing!

Save Sent
Pressure, it makes diamonds and it makes dust. Do you sparkle in the sunshine, or just blow away with the wind?
Weber Fan:
What you want is the Break Formation command. Or you can set your strategies to automatically break formation in Empire Options.

MM should introduce some new
MM should introduce some new beta testers,or release beta patches to the public.The gamebreaking bugs that are in 1.8 is very disapointing and should have been noticed by just playing one game.
Is this in version 1.08? I
Is this in version 1.08?
I checked the ordnance in the demo version and there I could not find any ordnance loss with fleets.
Is this therefore a new bug introduced by the patch??
yes 1.08 steam with and
yes 1.08 steam
with and without ballance mod ;/
Odd
I haven't had this problem, but i'm playing with full tech available (if that makes a difference) and none of my fleets randomly run out of supplies or ordinance. Using mostly low ordinance weapons (only a few missles on each ship in my fleets) and the rest just take off supplies (temporal weapons are godly).
"After one look at this planet any visitor from outer space would say 'I want to see the manager.'"
William S. Burroughs

Likely introduced in 1.07/1.08
It's definately not occuring all the time and I'm not sure if Phoenix-D's observation is quite correct (I'm at work so I can't test it) but it was most likely introduced in 1.07/1.08 from the fix to fleet supplies.
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I can confirm
That I have created fleets without it happening -- I just made a couple, rather than have my WP defense ships float around in the void.
There are 10 types of people in the world:
Those that understand binary, and those that don't.
doesnt help
Workaround would be to only fleet ships with the same capacity for the moment. Or try putting them in different task forces; that MIGHT help.
taskforces wont help still the same
semms that we need to programe check if the resource arnt wasted
btw i didnt noticed if the ships with the same ordnance lvl share resources equally

New Beta Testers
Sounds like a great idea to me - as a reward to those who are the most helpful and productive in this forum (not me - guys like Rilbur and Phoenix-D), MM should extend a few additional beta tester slots to those of you who seem to be the most productive in detecting and characterizing the bugs. Certainly doesn't seem like it would hurt to add a half a dozen beta testers to the mix.

Flattery
Sounds like a great idea to me - as a reward to those who are the most helpful and productive in this forum (not me - guys like Rilbur and Phoenix-D), MM should extend a few additional beta tester slots to those of you who seem to be the most productive in detecting and characterizing the bugs. Certainly doesn't seem like it would hurt to add a half a dozen beta testers to the mix.
Flattery will get you everywhere with me.
There are 10 types of people in the world:
Those that understand binary, and those that don't.
Ships
I've come across this bug, and posted it here, but nobody posted back in my thread. I've discovered that the only time it happens is when you have different ship sizes in the same fleet. Someone else said something about the smaller ships getting filled up, but not knowing they're full, or something to that effect, but based on my observations, it's only fleets with different ship sizes. Even changing task forces doesn't fix it.

I sent a repeatable save to
I sent a repeatable save to MM and got an E-mail back form him indicating to me he is looking at the ordnance issue.
Great.....
I am having the same problem. It seems to happen ALL the time to me. I even sent supply ships with my fleets with lots of ordnance, then on the way to target, it dissapears. I have to agree, that this is a deal breaker (in a sense). But if it only has to do with fleets, then I guess I can leave them alone until it's patched.
This is a BIG freakin' bug and I am surprised MM didn't run into this before release.

you could reserch meson
you could reserch meson blasters and use those instead.
they use no ordnance, AND they have a far better D/KT/S ratio.
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an se5a is a ww1 fighter, it is also a car.

There are a number of bugs
This is a known issue. There are a few other issues, here's a partial list to help avoid aggrevation:





I wish I knew
I'd love to know the answer to this also. This has been driving me up the wall.