It's a Riot!!! |
Hello all, new to this forum. I have playing around with the demo, and I need to ask how you can prevent your planets from getting unhappy; there seems to be no way to stop it from happening. Any help would be appreciated!
Thanks,
Junshi

I don't know. I've never had
I don't know. I've never had any of my planets riot (in SEV, that is. Happened plenty of times in SEIV), so I don't have much experience in the area.
----
"He is no fool who gives up what he cannot keep to gain what he cannot lose." -Jim Elliot
Happiness is, apparently,
Happiness is, apparently, working backwards in the demo
Is there any proof of that? It doesn't appear to be this way to me at all.
The only time i had problems with rioting planets was when i took over the Abbidon home system, which really was in turmoil after i conquered it. Through migration and relocation the riots quickly spread to adjacent systems, until i found out that during my invasion i had missed a single abbidon colony in their home system (stupid lvl 1 sensors). When that colony went down, so did the riots. Other races don't even seem to care at all who governs them, 3.5bn Amon'Krie on their homeworld were perfectly happy two turns after my massive ground invasion 
@Junshi
the easiest way to prevent riots are troops.
an other way, to please your people is to make peace with your neighbours (if you have bad tolerance for war ...) or get culural advancements. [the last stuff only assuming, that happyness is working in the right way]

No More "Recent Events"
I had a planet riot because of "Recent Events".
I can see the mob banners now:
"No More Recent Events!"
"Free Recent Events Now!"
"Equality For Recent Events!"
Point is, usually an unruly mob has a reason, a message to get across to the commander/player. That's their whole purpose: Tell the government to change a specific thing. Maybe we could have some explanation why a planet is rioting.
SUGGESTION:
In the "Planet is rioting" window, have it also give a list of greivances
- The war with Abbidon
- Lousy planetary living conditions
- The oppressive treaty "MyTreaty" with the Terrans
- Substandard medical facilities when plague is killing a nearby system
- All those damn aliens moving in next door
- etc
Then I could do more than just march troops through the street.
I too would be pretty p'd
I too would be pretty p'd off with my government if they started a war with the Abbidon...i just love those little alien critters.
You're lord and master (below foamy) LordHavoc
Amon'krie.. they just love to be conquered.
I noticed the same thing about the Amon'Krie. I was playing Abbidon (whom I never had happiness issues with), and when I conquered the Amon'krie homeworld, they were jubilant the very next turn even after I lifted my troops away... It's like I had liberated them from some sort of oppressive government. well... what can I say, I'm a great and charismatic leader. 
Of course, once I realized that my new Amonkrie subjects could make better use of the oxygen ice worlds I had colonized compared to my methane breathing abbidon, I rapidly began removing the abbidons from any oxygen colonies I had and replacing them with Amonkrie... so I can understand their affections. For that reason, I think it's sensless to glass alien worlds if they have the same colony type and breath a different atmoshere. Their population is much more usefull alive than dead.
I do have a few issues with the AI after playing the demo for a while, and I'm wondering if some sort of mod is in the works to make SEV more challenging. I know SE4 wasn't challenging until you installed the mods that gave the AI much better ship designs (ie: TDM modpack). For example, in my humble oppinion, with the massive range advantage of missiles in the early game, EVERY ship you build initially should carry some point defence. Yet the AI doesn't use point defence... and my pair of missile-armed frigates are having a field day killing 6 or 7 destroyers without getting a scratch. With how inaccurate and short-ranged early beam weapons are, and with the virtually gauranteed hits at range that missiles give you, missiles are the early game weapon. This means you must use point defense to negate the huge advantages missiles offer and force your opponent to close within beam range (all my tactical oppinions... clearly open for debate). I want the AI to use point defence in every design... don't let me get lazy and just build missile ships. Force me to have a numerical advantage to win battles.
Also, with troops being a tech you have in the beginning of the game without any research (unlike SE4), planets are going to be captured with troops far more often (and earlier on) in SEV. Can we get the AI to build some defensive troops... at least on their homeworld???
My final gripe is the AI rate of expansion, and again, I think the answer is some sort of mod. We have got to pick up the AI rate of expansion ALOT. After 44 turns of the Demo, only two of my four opponents had even left their home systems (I know from using the Omniveiw cheat on turn 44). That's pitiful... Can we get the AI to be a little less timid... I love the feeling of genuine concern I get in SE4 when the AI jumps in a fleet of ten ships against me and I have to scramble to try and intercept. In SE5, it will be even more interesting, because with the fog of war, I won't even see them coming until they're already on top of me.
---
The goggles... they do nothing!

An End to riots?
So as soon as I started taking over worlds, MY home system planets go into rioting -- probably about the war. I loaded up a freighter and placed troops on the rioting planets. But they didn't stop rioting, and more started rioting.
Has anyone seen an end to a riot?
there is a value called
there is a value called "race tolerance for war" that is determined by your choice of government. If you chose one that actually decreases this value, that would explain why your people start to riot as you conquer others. In that case you might want to invest some research into the cultural advancement of that tolerance value.

Does Riot = Game Over?
I still haven't been able to cure riots. I can prevent them by taking the -5% happiness(?), but as soon as they start, I just quit game, because troops don't seem to make them stop.
Quote:I still haven't been
You've probably picked a neutral empire. Build more troops, end your treaties and be a xenophobe like you're supposed to be. Then you're people will be happy.
Your lord and master (below Foamy) LordHavoc
Neutral?
Your lord and master (below Foamy) LordHavoc
Where do you change neutral to bloodthirsty? been looking over the create empire section and can't seem to find it.
Hmm, erm...yeah. It seems it
Hmm, erm...yeah. It seems it doesn't exist anymore within the game. I suspect that its nested in there somewhere, probably some unlikely link to one of the other settings.
Your lord and master (below Foamy) LordHavoc

DarkHelmut Rulz!! Kill the
DarkHelmut Rulz!! Kill the weak!
Hey, why are they building that FEMA prison over here?
When you select your goverment type
I believe that you can select it when you select your goverment type for your race.
Re: When you select your goverment type
No you can't select it, it doesn't exist anymore. It was in SEIV because there was no gov types. It's just the tolerance for war that goes down with liberal gov types in SEV.




. Is there anything else that perhaps effects the downslide of jubulance?
Happiness is, apparently,
Happiness is, apparently, working backwards in the demo. Take the "naturally unhappy" trait and don't build urban pacification centers... your population should remain paradoxially jubilant.
----
"He is no fool who gives up what he cannot keep to gain what he cannot lose." -Jim Elliot