Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 5 users and 229 guests online.

Online users

  • crimson
  • MisterBenn
  • hammersinger4
  • smart
  • Blubel

Languages

  • English English
  • French French

Browse archives

« October 2008  
Mo Tu We Th Fr Sa Su
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31    
Home » news » forums » Space Empires V » Space Empires V After Action Reports

The Battle for Bizzet.

Submitted by Janster on Wed, 2006-10-18 00:13. Space Empires V After Action Reports

The Setup.

6 colonies located in the south, guarded by a defense fleet of
3 heavy cruisers, 6 destroyers and some frigates.

For a long time, this system has seen nothing but suicide colony ships, and a few
satelite layer ships in vain attempts to challenge my fleet sitting on the warp point.

The beginning.

With some new technology, I decide to pull back 1 heavy cruiser, most of the destroyers and some of the frigates, to refit them with ripper beams, and better shields.

A few turns later, I am attacked, as usual I expect nothing serious here, but boy am I wrong.

A hostile fleet arrives out of the warp point, and assembles, whats left of my defence fleet rally to attack it.

The Enemy.

1 light carrier, 2 light cruisers, several destroyers and frigate escorts.

I didn't think the AI would be capable to use such fleets against me, as the game so far had been pretty dull.

The Combat.

With my ships having no point defence whatsoever, his fighters rip into me, and a slaughter ensues, the heavy cruiser is crippled and the rest is shot to pieces in less than 2 minutes.

My ships are unable to fire a shot.

However, my 2 other heavy cruisers and destroyers are ready , and I quickly send them into the fray, a second combat ensues.

This time I am able to shoot down his first wave of fighters, and make my way towards his main fleet. His fleet turns away from me, and attempts to flee, a quick meal I think.
As I close in to contact, fire is exchanged between my cruisers and his light cruisers, and to my horror, a single salvo from his ship sends my lines reeling.

Loosing both heavy cruisers, I am only able to damage his cruisers, and shoot down 2 destroyers.

The aftermath.

His ships now sweep trough the system, 4 of the 6 colonies are utterly destroyed, including the shipyards.

However, I manage to rally 6 heavy cruisers that was earlier sendt on patrol further north, they move with a light escort in, luckily for me, these ships are older, and actually have point defense.

The endgame.

Enemy forces, numbers now, 1 light carrier, 3 light cruisers and two dozen smaller ships.
My forces is 6 heavy cruisers, and several destroyers.

This time, I am able to brush aside his fighters, these older ships designed for long range combat, is able to keep outside his light cruisers deadly short range, and I am able to destroy his entire taskforce, with the loss of a few ships.

Conclusion.

A dull game in general, but this is the stuff one lives for, the single battle that makes it all so fun. I lost much more than the computer in this battle, even if he lost his taskforce, my empire is only 3 systems big, so the loss is very crippling, I don't know if I will survive this.

With regards

Janster

‹ The Emerging Empire Useful Strategies ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
pujal's picture

Janster, great story.

Submitted by pujal on Thu, 2006-10-19 03:28.

Janster, great story. People should link save games or replays or something with these tales.

» login or register to post comments
Mod Designer

That's a great idea. Almost

Submitted by LordHavoc on Thu, 2006-10-19 05:05.

That's a great idea. Almost like a scenario sharing community.
Set your auto save to every turn and let other people see how they would deal with a rough AI attack.

Your lord and master (below Foamy) LordHavoc

» login or register to post comments
SirKid's picture

I think it's a very good

Submitted by SirKid on Thu, 2006-10-19 05:53.

I think it's a very good idea.

» login or register to post comments

Awsome story

Submitted by Weber Fan on Fri, 2006-10-20 14:23.

Janster,

Stories like these are why I read the forums at all. After action reports will always be my favorite part of the forums. Thanks for taking the time to write this up!

And I am all for posting interesting save-games in this section of the forum.
---
The goggles... they do nothing!

» login or register to post comments

hehe

Submitted by Janster on Fri, 2006-10-20 17:01.

Your right, I should have posted the savegame, it was a very interresting scenario.

Having to bring in older ships to save the empire, because the new shiny ones were not up to the task was rather curious effect.

I wanted to give some more detail, but had to leave for work early when I was writing it Sad

But I remember a MOO2 battle once, I was heavily outnumbered, but still it definitivly looked doable, thus I replayed the battle like 23432 times, and after a while found out that there was -1- strategy that actually led to me winning.(mostly revolved around picking the right targets, and not moving the fleet forward on turn 1)

Thus I had great fun sending this to my friends and letting them solve it.

Janster

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Star Wars SEV ship set available
  • No Point Defence in Technology in Balance mod
  • Research By Percentage SUCKS
  • New Engine System
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Some mod questions, brainstorming, and a possilbe future mod.
  • Ground Invasion
  • Neutral pack 1.10 released, now adds three neutral races.
  • A beginners guide to ship set making by a beginner...
  • Most annoying
(c) Strategy First, Inc. All rights reserved.