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Home » news » forums » Space Empires V » Space Empires V General

Happy Resistant Breeders ..

Submitted by Juju on Tue, 2008-10-14 12:46. Space Empires V General

Hi ..

I have a question for the pros ..

How are the races abilities for Environmental Resistance, Happyness and Reproduction interact with each other .. especially with empire creation in mind.

I found a nice min/maxing guide for se4 by fyron on the net and I ask myself .. do this descriptions fit SEV or does it differ in some way ?

here the link

[url=http://home.spaceempires.net/content-1.html]

and here the dependant quote

Environmental Resistance: Every 5 percent in this trait raises or lowers planetary Reproduction Rates by 1%. This is a min-maxers wet dream, as you can get tons of free points with no averse effects at all. Each full 5% lowered drops RR by 1%. Lowering ER by 4% has no effect at all. 100 free points. If you drop ER to 81 and then raise Reproduction to 103, you get default Reproduction Rates, and 400 free points! If you drop it to 51 and raise Reproduction to 109, you get default Reproduction Rates and 565 free points! There are minor effects on happiness, but they can be offset with the Berzerker culture.

Reproduction: This adds/subtracts directly to planetary Reproduction Rates. See Environmental Resistance for a method to get 565 free points.

Happiness: This trait modifies the rate at which anger levels are decreased each turn. I suggest not raising or lowering it if you take the Berzerker trait. If you lowered Environmental Resistance, you will want some bonus to happiness. Berzerkers gives a 5% bonus here. If you pick a different culture, you might want to consider spending 100-125 points in Happiness to get 104 or 105, to return anger levels to a normal level. Of course, it is easy to keep planets jubilant with troops. 100-120 Police Troops (small troop with only a cockpit, add Electric Discharges if an Organic race) will keep them jubilant under all but the most dire of circumstances (such as losing 200 ships and 50+ planets within a year or so).

‹ Noob Questions Assistance in Mod: Jurain Race ›
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Re: Happy Resistant Breeders ..

Submitted by Slimbo on Tue, 2008-10-14 12:51.

I did that on my first sev game having played seiv using that min/max article and found that my people didn't reproduce. This wasn't so much a problem as an annoyance since in sev you can get other breathers and they keep their race qualities. What I did was move some foriegn same type breathers back to my homeworld and had to keep mix batches.

Generally I don't recomend following that method. It is a pain in the butt.

~Slimbo

Everything that has transpired has done so according to my design...

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Re: Happy Resistant Breeders ..

Submitted by Juju on Tue, 2008-10-14 13:16.

Thanks .. I played SEIV nearly the same .. thats why I wondered ..
in SEV higher reproduction is quite good thats why I asked

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Re: Happy Resistant Breeders ..

Submitted by Vince278 on Tue, 2008-10-14 17:15.

I don't seem to have nearly as many problems with happiness, reproduction, or resistance in SE5 as I did in SE4. Smiling

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Re: Happy Resistant Breeders ..

Submitted by Juju on Wed, 2008-10-15 01:25.

Since I play organics most of the time, I have three time the pop bonus other races have .. so I have no reproduction problems either,

I just wanted two know how those things work exactly Smiling

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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