Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 151 guests online.

Online users

  • Captain Kwok
  • brianb99999
  • Isopsyco

Languages

  • English English
  • French French

Browse archives

« November 2008  
Mo Tu We Th Fr Sa Su
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Pirates & Ninjas

ekolis's picture
Submitted by ekolis on Tue, 2008-10-14 11:50. SE:V MODs

So, anyone remember SJ's Pirates & Nomads mod for SE4? Well, nomads don't quite work in SE5 since there's no remote research/intel generation, but no matter - just replace them with ninjas! Laughing out loud

Here's my changelog so far - I branched this off of Balance Mod v1.16 in case you were wondering Eye-wink

Pirates & Ninjas Mod History

v1.0.0 (Oct. XX, 2008)
----------------------
1. Added - Pirates, Ninjas, and "Anarchistic" racial traits. (Anarchistic is required to take Pirates or Ninjas, and prevents the construction of colonizers.)
2. Added - Space Piracy and Ninjutsu racial techs (each with 5 levels).
3. Changed - Boarding Parties can be obtained by researching either Ship Capture or Space Piracy.
4. Changed - Cloaking Devices can be obtained by researching either Cloaking or Ninjutsu.
5. Added - 5 additional levels of Boarding Parties for Pirates only!
6. Added - 5 additional levels of Cloaking Devices for Ninjas only! (No extra cloaking beyond what a tachyon sensor can detect, but the supply usage decreases at these levels.)
7. Added - Black Market facility (pirates only, spaceport which also increases scrap value and reduces ship maintenance costs system-wide)
8. Added - Civilian Insignia component (pirates only, grants low-level cloaking but decreases defense rating)
9. Added - Smuggler's Hold component (pirates only, stores additional resources on board a ship)
10. Changed - Empires no longer start with level 1 in racial techs.
11. Fixed - Combat replays are enabled in Settings.txt.
12. TODO Added - Poison Needle Gun for Ninjas - direct fire weapon which kills crew like a Toxic Injector.
13. TODO Added - Shadow Cloak for Ninjas - troop component which grants bonus to defense above and beyond Small ECM.
14. TODO Added - Smoke Bomb for Ninjas - can create storms in a sector, as well as be fired at ships or planets to disrupt weapon reload time.
15. TODO Changed - Tractor Beams (but not Repulser Beams) can be researched via either Tractor\Repulser Weapons, Space Piracy, or Ninjutsu.
16. TODO Added - 5 additional levels of Tractor Beams for pirates and ninjas.

I'm thinking Ninjas (and maybe also Pirates) should get some bonuses to intel, but I'm not sure yet...

Thoughts/comments/whatever? Eye-wink

‹ Atmospheric Modification Plant takes to long Questions on mod merging and ship set adjustments ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Pirates & Ninjas

Submitted by Slimbo on Tue, 2008-10-14 12:56.

Like the pirates idea, how about pirates able to colonize asteroids and maybe an auto-migration since they wouldn't recruit through normal means.

~Slimbo

Everything that has transpired has done so according to my design...

» login or register to post comments

Re: Pirates & Ninjas

Submitted by Vince278 on Tue, 2008-10-14 17:12.

Anarchistic space pirate ninjas? Laughing out loud

I like the idea of pirates (or gypsies) colonizing asteroids. Smiling

» login or register to post comments

Re: Pirates & Ninjas

Submitted by marhawkman on Thu, 2008-10-16 00:25.

Check out Asteroid mod. Smiling Or Isopsycho's later "colonizable asteroids" creation.

http://home.spaceempires.net/downloads-cat-35.html

» login or register to post comments
ekolis's picture
Mod Designer

Re: Pirates & Ninjas

Submitted by ekolis on Fri, 2008-11-14 17:34.

OK, finally got around to finishing up this mod - sorry it took so long! Sad

Download it here:
http://kolis.dyndns.org/se/mods/pnn/Default.aspx

~~~
HAI CAN HAS MINECODEZ PLZ KTHXBYE
*lays tons of mines on your homeworld* Laughing out loud

» login or register to post comments

Re: Pirates & Ninjas

Submitted by AndreyKl on Sat, 2008-11-15 15:14.

Thanks.

» login or register to post comments

Re: Pirates & Ninjas

Submitted by marhawkman on Sun, 2008-11-16 01:14.

I soo need to remember to try this out.

» login or register to post comments
ekolis's picture
Mod Designer

Re: Pirates & Ninjas

Submitted by ekolis on Sun, 2008-11-16 14:45.

Hehe, looks like there's some interest... want me to set up a game on PBW? Eye-wink

~~~
HAI CAN HAS MINECODEZ PLZ KTHXBYE
*lays tons of mines on your homeworld* Laughing out loud

» login or register to post comments

Re: Pirates & Ninjas

Submitted by Vince278 on Sun, 2008-11-16 19:18.

Some automatic intel points might also be cool here. Smiling

» login or register to post comments

Re: Pirates & Ninjas

Submitted by Vince278 on Sun, 2008-11-16 19:25.

Another thought: Cloaked robo-mining ships. Allows the taking of resources inside of someone else's system. Might also help if they don't need spaceports to use resources. Smiling

» login or register to post comments
ekolis's picture
Mod Designer

Re: Pirates & Ninjas

Submitted by ekolis on Mon, 2008-11-17 18:17.

Don't think the cloaked robo-miners would be possible without script... the intel points, I dunno if I want to do that or not...

~~~
HAI CAN HAS MINECODEZ PLZ KTHXBYE
*lays tons of mines on your homeworld* Laughing out loud

» login or register to post comments

Re: Pirates & Ninjas

Submitted by Vince278 on Tue, 2008-11-18 09:11.

Just trying to think of ideas that would make them viable and fun. Smiling

» login or register to post comments
ekolis's picture
Mod Designer

Re: Pirates & Ninjas

Submitted by ekolis on Tue, 2008-11-18 18:40.

I've started a PBW game called "Pirates & Ninjas Shakedown Cruise" for anyone who's interested Eye-wink

~~~
HAI CAN HAS MINECODEZ PLZ KTHXBYE
*lays tons of mines on your homeworld* Laughing out loud

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • How to (possibly) reduce mouse lag in SE5 for NVIDIA users!
  • Star Trek Trailers.....
  • Space Empires V
  • Space Dock suggestion

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Starting Parameters
  • Which one of these 3 games would you buy?
  • Slave Troop Units
  • Balance Mod v1.15 Available!
  • Anyone here TRIED NOT to commit genocide?
(c) Strategy First, Inc. All rights reserved.