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Home » news » forums » Support & Feedback » Bug Reports

(1.08) Fleet Ordinance Vanishing

Submitted by Technocrat on Tue, 2006-10-17 22:46. Bug Reports

I'm using version 1.08.

I've got a fleet of seven ships. All of the ships are destroyers. Two are outfitted with cannons, two with missiles, one with planetary napalm, one with a repair bay and supplies, and one with supplies and ordinance.

The fleet shows full ordinance one turn. Next turn the ordinance is down to roughly half. The turn after, the fleet has no ordinance at all. This happens regardless of the fleet's movement. Even if I leave it sitting at a colony with a supply depot the fleet is out of ordinance in three turns.

Needless to say, this makes the game unplayable.

‹ SE5 1.08 Bugs: Show Name Treaty spam 1.08 with Kworks mod ›
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Captain Kwok's picture
Mod Designer

Ordnance looks ok...

Submitted by Captain Kwok on Tue, 2006-10-17 22:57.

I haven't notice this with 1.08 - was this a saved game that was begun with version 1.00? Are you using Organic Ships with the Ordnance Vat? What about intel or events in the log?

-----

Space Empires Depot | Space Food Empires!

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I have noticed the same

Submitted by Vaxman2 on Wed, 2006-10-18 02:38.

I have noticed the same problem with 1.08. It was a new game started after the patch. I have no unusual ships. It was 11 ships most light cruisers with a few destroyers, but 2 were minesweepers with no weapons and no ordnance storage (so they have 0 ordnance by design).

At start of one turn, the fleet had 21000+ ordanance, one fight later they were down to 20000+. Then when I tried to fight with them the next turn they had 0 ordnance..

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Mod Designer

Most of the weapons have a

Submitted by LordHavoc on Wed, 2006-10-18 03:30.

Most of the weapons have a supply/ordanance usage. Do the minesweepers have it? It could be possible that the mine sweepers are using up those supplies/ordanance outside of combat.
Calculate how much your total supply/ordancance and see if it matches the usage of those mine sweeper componants.

Your lord and master (below Foamy) LordHavoc

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I just noticed this

Submitted by Zeta Reticuli on Wed, 2006-10-18 18:37.

I just noticed this happening in my game too (and I posted a topic in the General forum). My fleet is similar in makeup to yours with mostly attack ships and a few non-combat ships with repair bays. I didn't notice it until two turns before the fleet and the planet it orbited ordnance both hit zero, so I'm not sure if it started right when the fleet was put together or after adding a specific ship. I guess I could abandon my game and start beta testing different fleet combinations.

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Prophet's picture

Where's the ammo?

Submitted by Prophet on Mon, 2006-10-23 14:02.

I too am having ordnance disappear from fleet ships. But for me, not all ships have lost it. The early frigates, with only 80 ordnance each, retain their ammo. The other ships with ordnance between 310-680 lose all ammo the very next turn. All the fleet ships are Attack Ships. The ships do not engage in combat during this time. They sit on a warp point with a satellite network (which oddly loses some of its ordnance as well, always dropping to about 500 from 700).

I have a savegame in case anyone wants to take a look. It is v1.08 the entire way. No mods installed (yet).

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Fleets only, with high ordinance storage

Submitted by cdagnon on Fri, 2006-10-27 23:22.

I've had this happen a couple times now that I upgraded my frigates to carry > 1000 ordinance. I ONLY have frigates and maybe destroyers in these fleets, and they were at full ordinance, only weapons are pea-shooters (Depleted Uranium Cannons) and a Point Defense Cannon on my Destroyers. This last time I had a similarly outfitted Frigate separate from the fleet also sitting on the Warp Point when an enemy colony ship came through.

The battle starts, and the 3 fleet ships now all have zero ordinance! The separate frigate is still full-up though so thankfully I didn't have to sulk away with a tied fight. The frigate was also physically separate from the fleet since it just arrived that turn, off in the upper-left rather than right next to the warp point.

This is a brand new game on SE5 1.08 started 2 days ago.

This definitely happens when I get attacked. Walk them back to the nearest planet and they resupply ordinance back to full status. Intel window and even log don't say I've had any more failures in defending.

I just warped with a 2-frigate fleet through a Warp Point into a band of about 8 enemy ships, and my ordinance did not disappear. This is a different fleet in a different system... hmm, makes me wonder if there's something special about Yukra here - 2 other empires have planets in that system, but I've got 2 sizable resupply planets with ship yards there. So maybe it has only happened for me when enemies warp into my fleet.

Any other details which could help you? Game save available.

-Chris

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Mod Designer

As has been pointed out by a

Submitted by carlosjuero on Sat, 2006-10-28 08:40.

As has been pointed out by a couple of people in another thread, It is probably some quirk that rears its ugly head when you have ships with different ordnance capacities in a fleet. The ones that have the most ordnance will go to '0' and the ones with the least amount of storage will retain all of their ordnance supply. I had a fleet I made (SE:V Full, 1.08 patch) with 4 of my 'Picket' frigates and 4 of my 'Core' (I differentiate with combat capability and ordnance). The 'Picket' ships had ~600 ordnance storage, the 'Core' ships had ~1,000 ordnance storage. End turn and check the ships next turn, the 'Picket' ships had full ordnance and the 'Core' ships were at 0. Resupplying from the planet does not do anything (they were sitting over my homeworld).

I think (maybe off base) that it might have something to do with how ordnance is supplied to ships in a fleet (or how it is supposed to work). The idea is that you send out 'ordnance ships' to fleets that need more ammo right? These ships would naturally have he most ordnance capacity and automatically transfer to each ship in the fleet (like how adding a ship fully of Supply bays in SE:IV would resupply any ships with low supplies and drain 'x' amount of supplies from the supply ship). Maybe the engine is looking at any grouping of ships that have more ordnance storage than others as 'supply' ships and automatically distributing their supplies? I wonder if there would be a way to mod the game so that only ships of certain designations (I.E. Design type of 'Supply' or ship size of Transport or something) can automatically distribute supplies/ordnance?

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

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Rilbur's picture

Partly Right

Submitted by Rilbur on Sat, 2006-10-28 10:02.

You may be partly right, but the fact is the supply ships shouldn't be transfering more supplies than the battle ships can hold anyway, so something is still wrong.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Not my ordinance experience

Submitted by cdagnon on Sat, 2006-10-28 10:33.

In my experience ALL ships in the fleet lose ALL of their ordinance. I cannot yet verify if it drops in half first or not as Technocrat voiced.

In my previous example, the fleet-separate frigate which did not lose ordinance had the most ordinance and ordinance storage, while all 3 ships in the fleet lost all ordinance.

So far it has happened only when defending a sector where I have 1 resupply depot on one planet and 2 on another, or being attacked at the warp point immediately after warping out of that sector (same sector). The minor battles I've otherwise have had are either in enemy-controlled or neutral sectors.

On a different note, I loaded my game this morning and went to a 2-metal-frigate exploratory fleet which has had at least 2 major battles since leaving my territory - and they are somehow now full of ordinance while their supply levels are about where they should be. I did see an ally fleet, but our treaty says nothing about resupply even if repairs are stipulated.

Ever confused,

-Chris

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Ordinance

Submitted by dlagace80 on Sat, 2006-10-28 10:59.

I noticed all these same problems with both 1.00 and 1.08. But using the balance mod and not ever using fleets has completely fixed it. As would be expected, my ships can now travel several star systems without resupply points before running out of supply/ordinance. In my opinion, this bug makes the base version of the game unplayable. That being said, I'm not sure if it's the balance mod fixing things or just the fact that I'm not bundling ships into fleets (which was already stated as a workaround). The balance mod fixes all the major problems I had with the game. Treaties are still weird, and point defense doesn't work 100% yet but I am trying something new for that too. The game is light years better with the balance mod.

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