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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Is the blance mod AI smart enough to....

Submitted by evader23 on Thu, 2008-10-02 10:24. SE:V MODs

Work with other mods?

I have a personal mod(not ready to release yet, maybe someday) That starts with IRM add adds to it. It doesn't change the overall game though(much like balance mod)

Could the balabce AI work with it?

‹ Some basic scripting aid. SW Empire Shipset V1.4 ›
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Captain Kwok's picture
Mod Designer

Re: Is the blance mod AI smart enough to....

Submitted by Captain Kwok on Thu, 2008-10-02 10:59.

The Balance Mod AI is specific to the BM's data files. You'd have edit the scripts to reference the various aspects of your mod, such as tech areas, components, facilities, ship sizes etc. It'd be time consuming, but doable.


Space Empires Depot | SE:V Balance Mod

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Mod Designer

Re: Is the blance mod AI smart enough to....

Submitted by evader23 on Thu, 2008-10-02 11:54.

darn it!!!

Thanks for the quick reply though

Follow up question

I like the balance mod AI. I like other aspects of my mod. Which would be better changing the balance Mod Ai to my mod or changeing my mod to the balance AI

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Captain Kwok's picture
Mod Designer

Re: Is the blance mod AI smart enough to....

Submitted by Captain Kwok on Thu, 2008-10-02 12:14.

From an AI scripting perspective, it'd be easier to start with the Balance Mod and modify it rather then adapting another mod.


Space Empires Depot | SE:V Balance Mod

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