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Home » news » forums » Support & Feedback » Bug Reports

(1.08) Loading a saved empire in setup screws up tech points

Submitted by delijoe on Tue, 2006-10-17 18:13. Bug Reports

When I load up an empire at setup and try to edit the empire, I find that the empire was given 476,000 tech points to spend, even though I set starting tech points to 0. Also all tech levels get set to zero, even the ones that always start at 1.

‹ (SE4) Nature shrines broken? The Demo is fudged up. ›
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Captain Kwok's picture
Mod Designer

Known bug...

Submitted by Captain Kwok on Tue, 2006-10-17 18:33.

Anytime the data files are changed this happens. It's a known/reported problem.

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On a related note, why do

Submitted by Darkbridger on Tue, 2006-10-17 20:58.

On a related note, why do racial techs not show up in the list to spend initial points on?

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Captain Kwok's picture
Mod Designer

Lobby for racial start up techs!

Submitted by Captain Kwok on Tue, 2006-10-17 22:29.

Not sure why, but I'm lobbying for it to be fixed in patch 2. Sticking out tongue

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A Little More on the Tech Point Propblem

Submitted by Atraikius on Tue, 2006-10-31 09:54.

A little more on the tech point proplem that I noticed.

After assigning those 476,000 points and saving the empire (not just selecting save to exit the tech screen, but saving the empire file), when the empire is reloaded all the selected techs are lost. In addition to not retaining the selected tech selections, those 476,000 points can be entirely spent on technologies that are not default techs (for example I tried placing them in astrophisics and stellar manipulation), and when the game is started you recieve your selected techs and all of the default techs that had ben left at zero.

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