Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 162 guests online.

Online users

  • GambitUK
  • xanet
  • crazydog

Languages

  • English English
  • French French

Browse archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Home » news » forums » Space Empires V » Space Empires V General

Starting with custom empires

Submitted by Tilarium on Sat, 2008-07-19 16:35. Space Empires V General

Here's the situation. I have 18 custom empires, one I play and the other 17 are to be AI controlled. I'm also very picky about my starting area so I usally end up restarting alot. I also make changes to various factors as I play, causing me to have to restart. Now, here's the annoying part. I have to load all 18 custom empires which gets rather annoying after the 2nd time AND then I have to go into 17 of them and set them to AI control. Is there an easier way to get them in as already AI controlled?

‹ I don't see a fighter supply/ordnance fix for launched fighters in v1.74 Balance Mod - small freighter shipyards and colonizers ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Captain Kwok's picture
Mod Designer

Re: Starting with custom empires

Submitted by Captain Kwok on Sat, 2008-07-19 20:25.

Why don't you just let the races auto-generate? That way they will use their actual AI scripts instead of the default AI files, which should make for a better game.


Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Re: Starting with custom empires

Submitted by Tilarium on Sat, 2008-07-19 20:47.

Do the races custom AIs work with the BM? I assumed they wouldn't know how to handle the BM changes.

» login or register to post comments
Captain Kwok's picture
Mod Designer

Re: Starting with custom empires

Submitted by Captain Kwok on Sat, 2008-07-19 21:22.

We should probably clarify first what you mean by custom races... are you referring to custom shipsets or to custom empire files?


Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Re: Starting with custom empires

Submitted by Tilarium on Sat, 2008-07-19 22:02.

Good point. By custom race I mean a DLed shipset that's been set up using the create empire option in the galaxy set up.

» login or register to post comments
Captain Kwok's picture
Mod Designer

Re: Starting with custom empires

Submitted by Captain Kwok on Sat, 2008-07-19 22:26.

That's what I had figured.

The Balance Mod help page has a section on adding custom shipsets:
http://www.captainkwok.net/balancemodhelp.php

The Balance mod has 3 default scripts to choose from, but none of them will use racial traits at this time. If you're somewhat familiar with what the main SE5 races use (ie Abbidon = Psychic or Phong = Crystalline etc.) then you can copy those race's compiled scripts (the two .csfs) and their speech file from their folders into the custom race's folder. Edit the custom race's [Race]_AI_Main.txt file to the names of the files you copied into their folder. The custom race will now behave like the source SE5 empire.

I'm assuming you don't want the default SE5 empires in your games, so once you've setup your custom races as described above you can set the field "Is Empire Race" to false in each of their [Race]_AI_Main.txt file and that should prevent them from being chosen as AI empires by the game.


Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Bigger Map as in Bigger :)
  • Known SE5 v1.74 Bugs
  • Wepons Mod
  • Editing max systems in settings.txt
  • Space Empires V 1.74

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Building Sphere World without collateral damage
  • Resource bug
  • Unit idea - perhaps for Cpt Kwok or other AI modder could look at and comment
  • Stargate Ship sets, mods
  • Question: How to Halt All Production Empire Wide, or at Least System Wide
(c) Strategy First, Inc. All rights reserved.