Cap Missile Research problem |

Hi, guys. Got a question. I was going though the code in BM on some of the ..._Main_script.txt and notice something about cap missiles. See, I can't see where the code tell the AI to research "Missile weapon", but I see that the script tells the AI to use it for "lst_Ship_Heavy_Weapon_Name". Am I missing something and the script is calling it another way or what. Thanks for the help. Oh, examples can be find in default_aggressive_main_script and Xiati_Main_script under the "Set_Race_Research_Areas" function.
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highlighter/User define lang for NOTEPAD++ for SEV
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Re: Cap Missile Research problem
Look for the lst_Research_Tech_Area_Name entries in any race's main script. These lists are read in the function Add_Wanted_Tech_Areas_For_Designs in Script_AI_Research.txt and the appropriate weapon tech areas are added to the research queue here.
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