Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 139 guests online.

Online users

  • GambitUK
  • marhawkman
  • Darth Ruinus

Languages

  • English English
  • French French

Browse archives

« Août 2008  
Lu Ma Me Je Ve Sa Di
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Home » news » forums » Space Empires V » Space Empires V General

Odd quadrant generation problem in 1.74 when tweaked for over 100 systems.

Submitted by rditto48801 on Fri, 2008-07-11 11:50. Space Empires V General

I have been toying around with a personal mod, and have run into a problem of sorts.

Whenever I try to have a large quadrant with over 100 systems, SE V does odd stuff.

First discovered making a large ancient quadrant with no warp points.
I found systems that were 'empty'

Totally empty, no planets, storms, stars, asteroids, black holes, simply nothing.

The system report was 'blank', just the border, tne 'name' of the system at the top and where the system pic should be, grayed out scroll bars, and 'none' with the blue dot where abilities should be listed at. The brown borders and gray background were not there, neither were any other words/labels (name, abilities, notes).

When exiting the 'empty' system report, I get a message box titled "Missing File" with the message "Could not load file" that does not go away unless I click on close three times.

When trouble shooting, and trying to generate a map with warp points, on the first try it connected three of them (a system connected to two others), and poof, it soon finished leave all the other systems without warp point connections.

I have tried stock game with the only change being to make the min/max of a large quadrant as 120/200, and I either get similar results, or it simply hangs part way when generating a new map, or 'stopping' partway through.

A 'test' of an 'incomplete' map led to an instant victory after I ended the first turn... apparently there were no other races placed in the quadrant...

On a side note, I have 'expanded' the system names file to have over 200 names.

I also had just (finally) patched to 1.74 when I started to have these problems.

In previous versions (1.58 and 1.66 iirc) I had no such problems with having more than 100 systems (other than 'no name' systems from before I epxanded the system names file with over 200 names)

Anyone have any ideas or suggestions relating to this odd problem?
Could the 1.74 patch I downloaded have gotten corrupted somehow?

‹ Multiplayer Mystery Space Empires EU 1.74 German ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Mod Designer

Re: Odd quadrant generation problem in 1.74 when tweaked for ove

Submitted by Fyron on Fri, 2008-07-11 12:43.

Are you using a stock quadrant type, or a modified one? Which quadrant type? Are the system types modified?


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments

Re: Odd quadrant generation problem in 1.74 when tweaked for ove

Submitted by rditto48801 on Fri, 2008-07-11 14:30.

Quadrant types and system types are stock.

Troubleshooting shows that it occurs with more or less any/all quadrant types.
I have also had SE V lockup twice during map generation.

It seems to be incomplete or sometimes lock up SE V with only 'all warp points connected' selected under map general options.
It seems to generate it fine with a few empty systems if only 'no warp points' is selected under map general options.

Map generation seems to work fine and without trouble if I keep the min/max systems at 100 or lower or stick with the default min 60/max 100 settings for large quadrants.

---------
Edit
---------

Important new info.
I poured over the settings file, and found that...

I am an idiot.

Maximum Number Of Systems := 100.

I got every little thing burried deep in the files, but missed that one little line at the beginning of the settings.txt...
I got it changed to be 200.

*facepalms*

Everything seems to be working fine right now as far as the map generation, all systems connected with warp points when they should be.
Made a large 120+ system map no problems (although one warp point leads halfway across the map), used an ancient race and all systems appear to be 'all there', none are 'empty'.

» login or register to post comments
Mod Designer

Re: Odd quadrant generation problem in 1.74 when tweaked for ove

Submitted by Fyron on Fri, 2008-07-11 15:06.

I never understood why Aaron left that SE4 setting in, given its complete redundancy with the explicit min/max for each size setting..


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Bigger Map as in Bigger :)
  • Known SE5 v1.74 Bugs
  • Wepons Mod
  • Editing max systems in settings.txt
  • Space Empires V 1.74

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Warp Drive Concept
  • Combat - How are to-hit values calculated?
  • Emergency Propulsion failure
  • Scanners v. Sensors
  • Upcomming v0.54 of Inter-related mod.
(c) Strategy First, Inc. All rights reserved.