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Home » news » forums » Space Empires V » Space Empires V General

Shipsets, Empires, and dead AIs

Submitted by weregamer on Thu, 2008-07-03 21:12. Space Empires V General

Is there any way to add a shipset that can be used by human players but that won't get picked for an AI, which then sits and does nothing until you conquer it?

I think I saw this even in stock, but it's a big problem using the BM because there's no chance at all that the AI scripts would be right.

The first time this happened, I figured it was a bad AI script so I deleted all the compiled scripts from the offending "Empires" subdirectories. I expected that the generic neutral race AI would be used. But it still happened. Am I on the right track, and I just have to delete some of the .txt files (racial settings, etc.) too?

‹ Governmet mod/patch/addon Babylon 5 Minbari ship set ›
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Captain Kwok's picture
Mod Designer

Re: Shipsets, Empires, and dead AIs

Submitted by Captain Kwok on Thu, 2008-07-03 21:35.

There's a section on the Balance Mod help page that covers adding AI for custom ship sets:
http://www.captainkwok.net/balancemodhelp.php


Space Empires Depot | SE:V Balance Mod

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Re: Shipsets, Empires, and dead AIs

Submitted by weregamer on Fri, 2008-07-04 12:40.

Thanks!

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