Modding Component Size Requirements |
Submitted by bpleshek on Thu, 2008-07-03 07:55.
Space Empires V General
Is there a way(in stock and in BM) to restrict a ship component to:
a given hull type(frigate, dreadnaut, etc)
a hull size or larger(500kt+, etc)
The reason i ask is that I also believe that larger ships get the shaft over smaller ones and i'd like to create a set of larger ship components that do a much better job for a larger ship. A few ideas would be armor and shields that have more HPs or weapons with slightly better range for the equivalent tech.
Thanks,
Brian
Re: Modding Component Size Requirements
Submitted by Fyron on Fri, 2008-07-04 01:42.
You can use the Get_Vehicle_Size_Tonnage() function in component requirement fields.




Re: Modding Component Size Requirements
Larger ships have more armor slots.
Ship weapon mounts provide extra weapon punch for same tech.
Shields are actually overpowered for large ships. 1 generator generates x shields for small or large ships, for the same component cost and maintenance.