Scripting inteligence/events |
Submitted by Zac QuickSilver on Sun, 2008-06-22 14:43.
SE:V MODs
Is there any way to open the script files so I can see what's already there, and tweak it, rather than starting from scratch?




Re: Scripting inteligence/events
You need to play with the text files in the Utilities directory and recompile them. NOTE: highly recommended that you make a separate mod folder and do all your tweaking in there.