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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Scripting inteligence/events

Submitted by Zac QuickSilver on Sun, 2008-06-22 14:43. SE:V MODs

Is there any way to open the script files so I can see what's already there, and tweak it, rather than starting from scratch?

‹ Balance Mod v1.14b Patch for SE5 v1.74! Distance determination problem ›
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Re: Scripting inteligence/events

Submitted by Brad on Sun, 2008-06-22 16:50.

You need to play with the text files in the Utilities directory and recompile them. NOTE: highly recommended that you make a separate mod folder and do all your tweaking in there.

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