Auto Launch Satelites and Fighters from a Planet? |

I use a lot of units in my games. In order to fill up my carriers and keep my satelite layers busy, I have a good number of planets building fighters and satelites (mines too but that is a different subject). What I am finding is that I am forced to only build on planets with large storage capacities because on small domed plannets, they run out of space very quickly.
Is there a way to have a planet build satelites and fighters and then immediately lauch them?
Better yet, is there a way to have a planet build fighters and then immediately launch them and have them move to another location? I know, I am spoiled from playing Total Anihilation and Supreme Commander where you can build and then automatically give the new units various orders. I would like to have fighters build and then sent to a warp point for warp point defense and as a central locations for my carriers to pick them up. Right now that is a tedious task that requires a lot of clicking and repetitive management.

Re: Auto Launch Satelites and Fighters from a Planet?
-Select your planet and a ship on the same hex
-Tell them both to go into sentry mode
-Then tell them both to auto-launch units
-Then tell them both to repeat commands (P)
-Then remove the sentry order from the planet and clear the ship's orders.
Voila! 
(You don't need to do all this when playing in simultaneous mode)




Re: Auto Launch Satelites and Fighters from a Planet?
use waypoints
"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do