Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 5 users and 147 guests online.

Online users

  • GambitUK
  • Captain Kwok
  • StellarRat
  • Santiago
  • OmnusDestoth

Languages

  • English English
  • French French

Browse archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Space Empires V » Space Empires V General

Auto Launch Satelites and Fighters from a Planet?

Nazrac's picture
Submitted by Nazrac on Thu, 2008-06-19 11:20. Space Empires V General

I use a lot of units in my games. In order to fill up my carriers and keep my satelite layers busy, I have a good number of planets building fighters and satelites (mines too but that is a different subject). What I am finding is that I am forced to only build on planets with large storage capacities because on small domed plannets, they run out of space very quickly.

Is there a way to have a planet build satelites and fighters and then immediately lauch them?

Better yet, is there a way to have a planet build fighters and then immediately launch them and have them move to another location? I know, I am spoiled from playing Total Anihilation and Supreme Commander where you can build and then automatically give the new units various orders. I would like to have fighters build and then sent to a warp point for warp point defense and as a central locations for my carriers to pick them up. Right now that is a tedious task that requires a lot of clicking and repetitive management.

‹ [SEV v1.74] ship layout stats... [SE5 v1.74] Stellar Manipulation: Sphere World Placement Generator... ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Mod Designer

Re: Auto Launch Satelites and Fighters from a Planet?

Submitted by Quantum on Thu, 2008-06-19 11:49.

use waypoints

"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do

» login or register to post comments
Nazrac's picture

Re: Auto Launch Satelites and Fighters from a Planet?

Submitted by Nazrac on Thu, 2008-06-19 11:57.

I am not familiar with that feature. How do I access it?

Or are you talking about having my satelite layers use waypoints? I already have my satelite layers on a continuous loop picking up satelites and dropping them off at various warp points. But as the target location gets further away, my satelite layer takes longer to make the round trip so it may take 10 turns to make a round trip. In that time, my storage on a small plannet is overflowing.

Also, this does not help with the fighter situation at all since I fill up my carriers then send them off the join the fleet. It would also leave my fighters on the planets instead of defending a warp point which is where I would rather have them.

» login or register to post comments
Nazrac's picture

Re: Auto Launch Satelites and Fighters from a Planet?

Submitted by Nazrac on Thu, 2008-06-19 12:33.

I just looked up waypoints and I am not sure if it will work with fighters. Ships when built go into space and can move immediately. Fighters go into storage and need to be launched before they can move. Tonight when I get home, I will try the waypoint option with a fighter build but I doubt it will work.

» login or register to post comments
BlueTemplar's picture

Re: Auto Launch Satelites and Fighters from a Planet?

Submitted by BlueTemplar on Thu, 2008-06-19 12:51.

-Select your planet and a ship on the same hex
-Tell them both to go into sentry mode
-Then tell them both to auto-launch units
-Then tell them both to repeat commands (P)
-Then remove the sentry order from the planet and clear the ship's orders.
Voila! Smiling
(You don't need to do all this when playing in simultaneous mode)

» login or register to post comments
Nazrac's picture

Re: Auto Launch Satelites and Fighters from a Planet?

Submitted by Nazrac on Thu, 2008-06-19 13:01.

Ah. I'm going to have to give that a try. Thanks!

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Babylon 5 Space Empires V mod?
  • Balance Mod v1.05 Available!
  • Space Empires V
  • Ship Capture Issues
  • Killing crew

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • SE5_20060929-35.jpg
  • Looking for 1.35 PBEM game (either stock or with BM 1.06)
  • SEV 1.74 misc. Issues and Suggestions
  • Any word on the newest version of the Balance Mod?
  • Unable to Save
(c) Strategy First, Inc. All rights reserved.