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Home » news » forums » Space Empires V » Space Empires V General

My fighters are draining too much supply from my carriers! Aren't they?

ChiggyVonRichtoven's picture
Submitted by ChiggyVonRichtoven on Tue, 2006-10-17 14:38. Space Empires V General

So, I have a Lt. Carrier that has room for about 4000 tons of fighter cargo and is carying about 24,500 tons of supplies maybe 5000 tons of ordinance.

That should be enough for a couple of battles right?

Nope.

The first battle I'm in I launch all 4000 tons of fighters, about 70% head for the battle and the other 30% head for cover in the opposite direction!

Why?

I'm guessing not enough supplies for a full fighter attack so the 30% run and hide? I think this mainly because when the battle is over my carrier's supply storage is empty and it can only move 1 space now!

Well, I'm currently using the only work around I know of, which is to transfer supplies from my other ships to the carrier so it can move and launch another fighter wave when battle is rejoined.

I'm all for the concept of using supplies during combat and space travel, but I think fighters are gulping it down a bit too quickly.

Am I wrong?

Because I am sending supply ships along with my carrier fleets now, I just didn't expect this high of a level of supply requirements.

If it's not a bug I will adapt to it. I just want confirmation that this is the reality of the game and not a fluke.

Any opinions are welcome, but facts would be even more greatly appreciated. Eye-wink

‹ Research drops to zero bug Why are my planets rioting? ›
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Captain Kwok's picture
Mod Designer

Too many fighters, too few supplies...

Submitted by Captain Kwok on Tue, 2006-10-17 14:51.

The main problems here are that a) Carriers can carry far too many fighters in stock and b) the supply components do not provide enough supplies...

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Space Empires Depot | Space Food Empires!

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SirKid's picture

I agree that they use too

Submitted by SirKid on Tue, 2006-10-17 15:01.

I agree that they use too much supply. I keep AE (freighters with lots and lots of supply and ordinance containers)type ships with my fleets and its still not enough.

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balance mod

Submitted by delijoe on Tue, 2006-10-17 15:06.

Captain Kwok wrote:
The main problems here are that a) Carriers can carry far too many fighters in stock and b) the supply components do not provide enough supplies...

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Space Empires Depot | Space Food Empires!

Hopefully this is something easily fixed in your balance mod Eye-wink

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ChiggyVonRichtoven's picture

Okay, so if I interpret your

Submitted by ChiggyVonRichtoven on Tue, 2006-10-17 15:09.

Okay, so if I interpret your response correctly I see it leaning towards this being a game bug ( i.e. carrier fighter bays allow too much storage area? )

Is that right?

When I loaded a Lt. Carrier with that lethal amount of heavily armed and armored medium fighters I felt like it was a bit overpowered.

Ok, so note to self until this is fixed load only a quarter of the maximum tonnage in fighters aboard carriers or expect to bring many, many supply ships for drawn out campaigns.

Thanks for the heads up.

BTW any idea if this is a known bug already slated for patching?

I Want The 58th In My Sky And Raining Fire!!

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Captain Kwok's picture
Mod Designer

Balance not a bug

Submitted by Captain Kwok on Tue, 2006-10-17 15:11.

It's moreso a balance issue not a bug.

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Baoghal's picture
Mod Designer

AE =)

Submitted by Baoghal on Tue, 2006-10-17 15:46.

SirKid wrote:
I agree that they use too much supply. I keep AE (freighters with lots and lots of supply and ordinance containers)type ships with my fleets and its still not enough.
I love how you used AE to denote a supply frieghter. I tend to abbreviate that way too!

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ChiggyVonRichtoven's picture

balance mod?

Submitted by ChiggyVonRichtoven on Tue, 2006-10-17 15:48.

Captain Kwok wrote:
It's moreso a balance issue not a bug.

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You apparently are somewhat of a celebrity around here Captain Kwok although admittedly I'm new here so I don't know why, no offense. Smiling

So I'm inclined to trust your opinions on this. But what is this balance mod I see posted and mentioned here?

What does it do? What is it for? Do you feel its necesary this early in the SE5's release to be a necessity for enjoying the game? Does it fix the carrier issue I mentioned? And will my save game be adversly affected by loading it?

Sorry for the flurry of questions, but I'm very curious.
I Want The 58th In My Sky And Raining Fire!!

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Mod Designer

I found this out as well the

Submitted by brianb99999 on Tue, 2006-10-17 15:54.

I found this out as well the hard way.

but,
after thinking it through I actually quite like the excessive drain the fighters put on a carrier, it forces smaller carriers to have smaller numbers of fighters and makes me hold off on large carriers until I have researched better supply methods.

P.S Capt Kwok, I e-mailed you two files which have large numbers of names in them. Can you host them on your site?

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I think he's releasing a new

Submitted by delijoe on Tue, 2006-10-17 15:54.

I think he's releasing a new version of the mod later tonight if I'm not mistaken...

Although I wouldn't mind a delay if some of these balance fixes mentioned make it into the mod.. Eye-wink

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Captain Kwok's picture
Mod Designer

Balance Mod Stuffs

Submitted by Captain Kwok on Tue, 2006-10-17 18:51.

The mod already has most of these fixes for carriers and fighters along with dozens of other fixes.

Find out more about the Balance Mod and why it exists here:
http://www.captainkwok.net/balancemod.php

Do not download the "special version" as it won't work with 1.08 - it was a release for version 1.00 of SE:V only. I will post an update later tonight.

Even if you could load save games with the mod files (not really possible since each save game is attached to the default or a specific mod folder) it wouldn't be compatible anyways. Sticking out tongue

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Mod Designer

Thanks

Submitted by JTesla on Tue, 2006-10-17 20:43.

Thank you Captain Kwok, for the mod and help in the forums.

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