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Home » news » forums » Space Empires V » Space Empires V General

I don't see a fighter supply/ordnance fix for launched fighters in v1.74

Submitted by glockgemini on Mon, 2008-06-16 21:36. Space Empires V General

There is definitely a problem with supply being thrown away everytime a fighter is recovered by a carrier or planet. I tested it on a planet with limited supply and saw that each time i launched a group of fighters, supply and ordnance on the planet were reduced by the storage values of the fighters. They were recovered right away, not having used any supply or ordnance and the planet didn't get any back. Yet, the next turn, I launched the same fighters again and the planet stores were reduced again and not replenished whenthe fighers were immediately recovered.

This feature has seriously reduced the amount of fighters my basship carrier can manage. I used to be able to handle 100 fighters but now with the high demand and wastefulness of the supply system, I can only squeeze 50 fighters on a baseship that has enough supply to launch them a few times.

Another problem I see with v1.71 is that my fighters used for ground combat are landed without any supply or ordnance while my troops with the same weapons have full supply and ordnance. This happened with absolute regularity.

I will now test it with v1.74 but my expectations are low.

‹ Can you get fighters to target fighters? Starting with custom empires ›
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Re: I don't see a fighter supply/ordnance fix for launched fight

Submitted by glockgemini on Mon, 2008-06-16 21:39.

Oh, yeah. I have a beef with an AI light carrier being able to launch 50 large fighters. I'm not sure how it can do that.

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Re: I don't see a fighter supply/ordnance fix for launched fight

Submitted by rditto48801 on Tue, 2008-06-17 09:38.

glockgemini wrote:
Oh, yeah. I have a beef with an AI light carrier being able to launch 50 large fighters. I'm not sure how it can do that.

...?

If you are talking about the stock game, it is easy.

Even a level 1 light carrier can handle 50 large fighters with little trouble.
With max fighter tech, it can do so using just its required minimum of 15 fighter bays.

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Re: I don't see a fighter supply/ordnance fix for launched fight

Submitted by rahlubenru on Tue, 2008-06-17 09:46.

Check the design, it'll have the capacity for it, do rememver it *is* a carrier.

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BlueTemplar's picture

Re: I don't see a fighter supply/ordnance fix for launched fight

Submitted by BlueTemplar on Wed, 2008-06-18 14:28.

From 1.73 changelog:
4. Fixed - When units are recovered from space, they also transfer with their percentage of supply and ordnance from the group (they used to transfer with their maximum supply and ordnance amount possibly leaving
the remaining group with insufficent supply and ordnance).

But this fix seems to have introduced another bug:
http://spaceempires5.com/en-US/node/5767#comment-41373

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Re: I don't see a fighter supply/ordnance fix for launched fight

Submitted by weregamer on Mon, 2008-06-23 18:10.

This bug is even more severe than that. I had a carrier get involved in multiple battles in one turn, where it launched its fighters and recovered them for each battle; the battles were pretty short and mostly the fighters didn't even see action.

But not only was the carrier out of supply at the end of the turn, its solar panels didn't seem to give it any. I brought in a fleet from nearby and started transferring supplies to the carrier, but it stayed at "zero" supplies after I'd dumped more than its capacity on it.

Eventually I hypothesized that the carrier's current supply number had gone way negative and was just displaying as zero. I parked on a resource depot for a few turns and ignored it, and eventually it was back to full.

But this is a severe bug that makes fighters completely useless.

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Re: I don't see a fighter supply/ordnance fix for launched fight

Submitted by Dizzy on Mon, 2008-06-23 23:09.

Damn... This game is a paper weight till this gets fixed... That is pretty bad... Is it confirmed? When's the next patch?

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Re: I don't see a fighter supply/ordnance fix for launched fight

Submitted by Ender on Tue, 2008-07-01 04:40.

I have no idea whether or not it is the same bug but it just happened to me that all my fighters in one of groups lost all supplies and ordnance without a reason. One turn I had a group of fighters that comprised 3 squadrons of 10 fighters each and were almost fully supplied blockading a warp point. The next turn I could see in the combat replay they began the combat with 0 supplies and ordnace. It was their only fight, there was no event or sabotage that would depleted their tanks. It is PBW 1.74 BM1.14b game. It happened to me for the first time though a turn earlier I noticed that two groups of my fighters that had more than one fight lost enormous amounts of supplies. This earlier event was under 1.71 and the turn was executed by the game host. Any ideas what is happening?

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Re: I don't see a fighter supply/ordnance fix for launched fight

Submitted by glockgemini on Sat, 2008-07-19 22:33.

Ships shouldn't be allowed to go negative on supply or ordnance. How could that happen anyway?

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