Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 172 guests online.

Online users

  • xanet
  • bauscho
  • crimson

Languages

  • English English
  • French French

Browse archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Support & Feedback » Bug Reports

[SE5 v1.74] History Tech causes conflict with Society Type?

Submitted by SpaceLover on Sat, 2008-06-14 10:06. Bug Reports

Hey, I’m the type that enjoys a race that does maximum damage in combat. I went Berzerkers for my Society Type so I can gain:

All vehicle weapons have a +20% chance to hit.
All vehicle weapons get +10% to damage.

I enjoy crushing my enemies that has far better technology then me. You ask how? The Berzerkers society type natural +20% chance to hit and +10% damage for the win.
But that didn’t stop me from making my strong race even more powerful, I wanted to go much stronger! So I decide to put all my research point into History, because it says you get
weapon hit % and weapon damage % base on the tech level.

After reaching History level 19, my Abilities chart in Quadrant Wide shows:

All vehicle weapons have a +19% chance to hit.
All vehicle weapons get +19% to damage.
All vehicle weapons have a +20% chance to hit.
All vehicle weapons get +10% to damage.

Eager to get the last level, finally! History level 20! But wait… something looks odd to me,

Abilities chart in Quadrant Wide now shows:

All vehicle weapons have a +20% chance to hit.
All vehicle weapons get +20% to damage.
All vehicle weapons get +10% to damage.

My Berzerkers +20% chance to hit is gone! So I said wait…let me save and reboot my computer so the game can be refresh. After rebooting and load my save game, guess what…
it still missing the 20% chance to hit. Either the text thing isn’t set right or the history tech level 20 override the Berzerkers +20% chance to hit ability.
I’m hoping it’s just bad texting then actually losing 20% chance to hit.

So the question is, is this a bug or just bad texting?

‹ redesign bug alliance sticking from game to game bug ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Lord Aries Greymon's picture

Re: [SE5 v1.74] History Tech causes conflict with Society Type?

Submitted by Lord Aries Greymon on Wed, 2008-06-18 20:35.

to community: I realize I am responding to a post more than a week old, but I feel a need to do so, given that he has not yet received any answer.

SpaceLover (finally, someone who writes such things as I do.)
What you describe, if I remember correctly, is a normal part of the game.

No, it should not dissapear like it did, but only the highest rated same-effect ability will actually be used. (ex: I have a +6 damage boost, and a +12. only the 12 will be used, as it is the better number.
Thus, all this time you've been at +20 to hit your target, and only +20.

I am actually rather surprised that your lesser +10 damage did not disappear in the same manner.
____________________
LEGEND:

Stock : refers to Space Empires 4 or 5 as purchased, with no additional mods. Considered to "suck".
BM : short for "the Balance Mod" by Captain Kwok.
Un-named Mod, or Un-named's AI Mod : a replacement AI for the game, resulting in more difficult gameplay, as the computer controlled players are smarter than before. (ex: they will now load fighters into their heavy carriers, and you will more often see "fleets" of ships)

» login or register to post comments

Re: [SE5 v1.74] History Tech causes conflict with Society Type?

Submitted by SpaceLover on Thu, 2008-06-19 10:39.

Lord Aries Greymon wrote:
to community: I realize I am responding to a post more than a week old, but I feel a need to do so, given that he has not yet received any answer.

SpaceLover (finally, someone who writes such things as I do.)
What you describe, if I remember correctly, is a normal part of the game.

No, it should not dissapear like it did, but only the highest rated same-effect ability will actually be used. (ex: I have a +6 damage boost, and a +12. only the 12 will be used, as it is the better number.
Thus, all this time you've been at +20 to hit your target, and only +20.

I am actually rather surprised that your lesser +10 damage did not disappear in the same manner.
____________________
LEGEND:

Stock : refers to Space Empires 4 or 5 as purchased, with no additional mods. Considered to "suck".
BM : short for "the Balance Mod" by Captain Kwok.
Un-named Mod, or Un-named's AI Mod : a replacement AI for the game, resulting in more difficult gameplay, as the computer controlled players are smarter than before. (ex: they will now load fighters into their heavy carriers, and you will more often see "fleets" of ships)

Ah, that would pretty much sucks if the abilities don't stack, kinda defeats the purpose of having the race traits. But if you say that the traits don't stack, I don't understand that at level 19 history tech I had
All vehicle weapons have a +19% chance to hit.
All vehicle weapons get +19% to damage.
All vehicle weapons have a +20% chance to hit.
All vehicle weapons get +10% to damage.
And at level 20 it became
All vehicle weapons have a +20% chance to hit.
All vehicle weapons get +20% to damage.
All vehicle weapons get +10% to damage.

Thanks for the response though, thought no one would answer it Smiling

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Creating pictures/images for shipyards/mods
  • Troop invasion repeating all over again
  • Space Empires V
  • Babylon 5 Wars SEV Mod Update

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Space Empires EU 1.74 German
  • AI: how do I make...
  • Bug with destroyed research?
  • View list of fleets?
  • How is the Latest Build's AI?
(c) Strategy First, Inc. All rights reserved.