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Home » news » forums » Space Empires V » Space Empires V FAQs

SE5 AI Comparaison

BlueTemplar's picture
Submitted by BlueTemplar on Tue, 2008-06-10 15:39. Space Empires V FAQs

As of 1.71 (1.74 not tested yet but shouldn't have changed much), here's after some tests (runturns 20) the AI classement from best to worst:

Unnamed - I am actually losing a game against it, and not only because I was careless.
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IRM ? - It was a good AI a year ago, not sure if it even workds in 1.74
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Balance Mod - Can put up a fight in smaller maps, but fails in the long-term.
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Devnull Mod - Does not expands enough
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Gid Mod - Ridiculously slow expansion

In the last 3 mods the AI mainly lose the colonisation phase because they don't know to build enough Space Yard bases that allow for an exponential expansion as long as you have enough ressources - and with a good homeworld you could support up to 20 base space yards!
Solution to test: start with bad homeworlds only.

‹ How can I destroy...? Will the AI ever surrender? ›
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benc's picture

Re: SE5 AI Comparaison

Submitted by benc on Tue, 2008-06-10 17:22.

great)

unnamed has really good AI

Balance Mod is rather made for PBW game balance, so i suppose AI is made only for making acquaintance with the game rules

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Captain Kwok's picture
Mod Designer

Re: SE5 AI Comparaison

Submitted by Captain Kwok on Tue, 2008-06-10 17:45.

20 turns is not exactly a good indicator of much.


Space Empires Depot | SE:V Balance Mod

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benc's picture

Re: SE5 AI Comparaison

Submitted by benc on Tue, 2008-06-10 18:02.

hm... BlueTemplar need some more people to lead the AI's 100turn experiment. if he not - this will take too much time for this.

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BlueTemplar's picture

Re: SE5 AI Comparaison

Submitted by BlueTemplar on Tue, 2008-06-10 18:26.

When in 20 turns I have 3x more colonies than the next AI, I really doubt it will pose any more challenge.

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Re: SE5 AI Comparaison

Submitted by Qcontinuum on Wed, 2008-06-11 05:30.

In later games (around turn 100) the BM AI seems much better then the unnamed AI in my experience.

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Re: SE5 AI Comparaison

Submitted by rahlubenru on Wed, 2008-06-11 07:52.

Since they operate on different mechanics it's difficult to decide exactly how to gague them

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BlueTemplar's picture

Re: SE5 AI Comparaison

Submitted by BlueTemplar on Wed, 2008-06-11 17:36.

Hmm, it's true otoh that an enjoyable exprerience not necesserely needs to be a competitive one... I probably should try some self-imposed restrictions against the AI.

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