Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 5 users and 180 guests online.

Online users

  • bighouse
  • Apple Juice Overload
  • Phunky Phantom
  • Chaos
  • ekolis

Languages

  • English English
  • French French

Browse archives

« November 2008  
Mo Tu We Th Fr Sa Su
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Home » news » forums » Space Empires V » Space Empires V Multiplayer

Multiplayer - TCP/IP over LAN

Submitted by Octuro on Mon, 2008-06-09 07:01. Space Empires V Multiplayer

Started my first multiplayer game this weekend, and four games (restarts) later I have got the following questions:

1) Combat replays dont work for the clients, - I have found many threads with this problem but no solutions. Is there a 3rd party viewer that can be used?? Since the files do get transferred, there must be a problem else where.

2) I have read that transfer ships dont pick up the cargo. What i did notice is that if I load 100Kt and I only have space for 50Kt, nothing gets picked up. - Is this a bug or a feature??? - I thought that it would pick up the 50kt and report - full cargo can not load 50kt.

3)how do i use the addtional movement points when exploring a new warp point?
Or is the only way to use max points the explore nearest unknown system command?

‹ ASTOCKGAMENOINTEL SEV V1.74 with 1.14b - Multiplayer ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Multiplayer - TCP/IP over LAN

Submitted by mypsilon on Thu, 2008-06-19 11:10.

1) got the same problem and no solution

2) i think its a bug. I had do give the load order on by one to my units. If i try by mistake to load more then possible or make the mistake to sent one unit to two different ships, no one gets tranfered.
even if it is one mistake between lots of load orders.

3.) I think ist ok. this way. Not every space pilot likes to die young.
its logical first to pass through a wormhole, then scann. and start flying after the pilot knows if there is a friedly black hole on the way or unfriendly enemy ships.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Space Empires V 1.74
  • A question about weapon mounts
  • Gritty Galaxy Fleet Clash
  • Simultaneous Movement FAQ?
  • How to add pictures to forum topics

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • How to add pictures to forum topics
  • Extremely Passive AI
  • drone combat?!
  • Star Wars SEV ship set available
  • Newbie/strategy guides?
(c) Strategy First, Inc. All rights reserved.