modding Q |
I want to do a no research game, but in the data folder I dont see where I can turn off the construction of them...also has anyone done anything like this and if so what happend to the ai? also if you gave the ai a tech organic armor will it still run around with regular armor?
Im playn balance and (it might be slightly old) but I give them organic tech at high lvls and I see them using MB's and heavy armor = ( Its like take a hint and use the high lvl organic armor!!!
Re: modding Q
To remove all research-related items in the Balance Mod, go into TechAreas.txt and change Applied Research to:
Name := Applied Research
Group := Applied Science
Category := General
Description := The capability of an empire to research new technologies.
Picture Number := 86
Maximum Level := 11
Level Cost := 50000
Start Level := 0
Can Be Removed := FALSE
Unique or Racial Tech := FALSE
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1000 in Industry.
Requirement 1 Formula := Get_Empire_Tech_Level("Industry") >= 1000
Note that there are two changes here, setting Start Level to 0 and changing the requirement to a ridiculously high value.
Re: modding Q
You get them on your homeworld because they're in the "starting facilities" file. Remove them, and you won't see anymore.




Re: modding Q
oh and by sayn I gave them high organic tech I mean in the start up under starting research amount