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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Crimson Concept Mod 0.2.0

crimson's picture
Submitted by crimson on Mon, 2008-06-02 12:13. SE:V MODs

Hi guys, just wanted to let you guys know a new version of the Crimson Concept Mod is out. The new change is the following:

-Diplomacy cultural victory
This system causes planet to leave one empire and join another. The revolt is due to the first empire lack of or weak cultural ID when compare to another. The new victory style is for players who want to try and win the game with min war effort. Now the cultural point system is based on new facilities (2), ships levels, the relation between 2 empires, and happiness of planets. The counter to this new system is the same elemets that create it.

The link to it is below. Any comments welcome and thanks for your time.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

highlighter/User define lang for NOTEPAD++ for SEV
Crimson Concept Mod for SEV

Crimson

‹ Project Wanderers Unique Technologies and Diplomacy ›
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ekolis's picture
Mod Designer

Re: Crimson Concept Mod 0.2.0

Submitted by ekolis on Mon, 2008-06-02 16:20.

Hmm, you found a way to add cultural influence ala GalCiv? Interesting... I assume you made heavy use of the scripting capabilities in SE5 to do so? This idea sounds like something worth incorporating into other mods, as I think cultural influence is something that's sorely lacking in SE games compared to GalCiv, Civ4, etc. Eye-wink Perhaps cultural influence could also be affected by your research into the various cultural techs as well?

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Mod Designer

Re: Crimson Concept Mod 0.2.0

Submitted by Fyron on Mon, 2008-06-02 18:33.

Considering that cultural borders make 0 sense in space, the lack of cultural influence along the lines of Civ3/4 or GalCiv is one of SE's greatest strengths...


SpaceEmpires.net | Space Empires Wiki

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crimson's picture
Mod Designer

Re: Crimson Concept Mod 0.2.0

Submitted by crimson on Mon, 2008-06-02 19:35.

I thought about cultural influence on cultural research, but I want to get this MOD out before my ADD kick in. It would have been based on different facilities to give you pts for that cultural tech.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

highlighter/User define lang for NOTEPAD++ for SEV
Crimson Concept Mod for SEV

Crimson

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ekolis's picture
Mod Designer

Re: Crimson Concept Mod 0.2.0

Submitted by ekolis on Tue, 2008-06-03 11:56.

Well, OK, cultural *borders* might be a bit silly, but surely individual planets can have various levels of cultural influence in a way that cannot be represented solely by the "% loyalty" reported on the races tab? So your planet is 80% loyal to your empire, it might be nice to know who the other 20% are rooting for Eye-wink

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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crimson's picture
Mod Designer

Re: Crimson Concept Mod 0.2.0

Submitted by crimson on Thu, 2008-06-05 18:34.

Just to let you guys know I've started posting my ideas for the next verison of the MOD on a blog thats linked to my website. If you visit, drop a comment on what you think of the idea. Heres a link to it. Thanks for your time.

He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao

highlighter/User define lang for NOTEPAD++ for SEV
Crimson Concept Mod for SEV

Crimson

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