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Home » news » forums » Space Empires V » Space Empires V General

Drone and new Patch Question

Submitted by Highlander on Mon, 2008-06-02 09:13. Space Empires V General

Hi Guys,

I recently updated my game and started again.

Now whenever I create drones and use the battle sim they flee?

They have ammo,fuel and a target but they turn tail and run?

Any ideas on what I have missed, they worked fine before the patch update.

Thanks
Greg

‹ I have not played this since near launch... SE6 idea: Unique Resources ›
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Captain Kwok's picture
Mod Designer

Re: Drone and new Patch Question

Submitted by Captain Kwok on Mon, 2008-06-02 09:46.

In stock, Drones will flee if they don't have warheads.


Space Empires Depot | SE:V Balance Mod

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Re: Drone and new Patch Question

Submitted by Shadow hornet on Fri, 2008-06-06 13:59.

In stock, Drones will also flee from other units because their warheads cannot target units, and Drones will not fire PD weapons at all.

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Re: Drone and new Patch Question

Submitted by Serenity on Wed, 2008-06-18 06:57.

What u mean stock? And how do i get them to work. I want them to assault and fire PD.

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Re: Drone and new Patch Question

Submitted by Serenity on Wed, 2008-06-18 07:10.

help someone

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Captain Kwok's picture
Mod Designer

Re: Drone and new Patch Question

Submitted by Captain Kwok on Wed, 2008-06-18 07:35.

"Stock" is a term for the standard data files the game comes with.

You'll want to change the following entry in VehicleUnitTypes.txt in the Data folder to get drones to behave like ships.

Vehicle Unit Type Name                       := Drone
Unit Texture Start X                         := 0.00
Unit Texture Start Y                         := 0.00
Unit Texture End X                           := 0.50
Unit Texture End Y                           := 0.50
Maximum In Space Per Player Per Sector       := 100
Number Of Unit Capabilities                  := 12
Unit Capability 1 Type                       := Can Be Sector Obscured
Unit Capability 2 Type                       := Can Be Scrapped
Unit Capability 3 Type                       := Can Be Deconstructed And Analyzed
Unit Capability 4 Type                       := Can Be Retrofitted
Unit Capability 5 Type                       := Has Facing
Unit Capability 6 Type                       := Can Be Launched Into Space
Unit Capability 7 Type                       := Can Be Recovered From Space
Unit Capability 8 Type                       := Can Use Warp Points
Unit Capability 9 Type                       := Can Be Fired On And Destroyed By Owner
Unit Capability 10 Type                      := Can Be Transferred While In Cargo
Unit Capability 11 Type                      := Cannot Be Controlled By Player Once Launched
Unit Capability 12 Type                      := Seeks Towards Target And Rams

to

Vehicle Unit Type Name                       := Drone
Unit Texture Start X                         := 0.00
Unit Texture Start Y                         := 0.00
Unit Texture End X                           := 0.50
Unit Texture End Y                           := 0.50
Maximum In Space Per Player Per Sector       := 100
Number Of Unit Capabilities                  := 11
Unit Capability 1 Type                       := Can Be Sector Obscured
Unit Capability 2 Type                       := Can Be Scrapped
Unit Capability 3 Type                       := Can Be Deconstructed And Analyzed
Unit Capability 4 Type                       := Can Be Retrofitted
Unit Capability 5 Type                       := Has Facing
Unit Capability 6 Type                       := Can Be Launched Into Space
Unit Capability 7 Type                       := Can Be Recovered From Space
Unit Capability 8 Type                       := Can Use Warp Points
Unit Capability 9 Type                       := Can Be Fired On And Destroyed By Owner
Unit Capability 10 Type                      := Can Be Transferred While In Cargo
Unit Capability 11 Type                      := Cannot Be Controlled By Player Once Launched


Space Empires Depot | SE:V Balance Mod

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Re: Drone and new Patch Question

Submitted by Serenity on Wed, 2008-06-18 10:22.

are they already fixed in the balance mod?

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Captain Kwok's picture
Mod Designer

Re: Drone and new Patch Question

Submitted by Captain Kwok on Wed, 2008-06-18 10:33.

Yes, this change is included in the Balance Mod.


Space Empires Depot | SE:V Balance Mod

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Re: Drone and new Patch Question

Submitted by weregamer on Mon, 2008-06-23 18:11.

I think there's more to it than that. I changed the vehicle type entries as you said. Now the AI puts neither warheads nor weapons on its drones!

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Re: Drone and new Patch Question

Submitted by javaslinger on Mon, 2008-06-23 19:16.

Stop wasting your time with stock and play the balance mod. It is close to the original intentions of stock but a much, much better game. more challenging AI... innumerable improvements.

Javaslinger

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