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Home » news » forums » Space Empires V » Space Empires V General

Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Sat, 2008-05-31 12:38. Space Empires V General

Babylon 5 War’s Beta Test Game

This game is being set-up as an e-mail game to help conduct a Beta test of the B5W mod. All players will e-mail their turns to the host. The game will then be processed and the turns uploaded to the host’s file front location for player download. Turns will run approximately once every 24 hours as processed by the host. Process time will generally be around 1700 hours MST barring “real life” events.

Interested players can download the beta from http://www.arpeegy.com follow the Leisure link then the B5W Mod link.

Current Known Beta Issues:
1. The Beta release contains ALL the shipset file folders for custom shipsets. To ensure the Beta release runs on your machine you must first have all these shipsets loaded into your SEV Empire folder (these SEV sets can be downloaded at www.spaceempires.net) or you will need to delete the shipset folders that you do not currently have loaded from the B5W mod empire folder. You can leave the B5Race folders as these are only racial pictures for the mod, not shipsets.
2. Drone cockpits are too small 5kt (should be 10kt) and Drone life support is not currently programmed (will be 10 kt in size as well). The cockpits will be changed in the next release and drone life support will be added.
3. The mod is MULTIPLAYER ONLY, it will not support AI play as no AI scripts have been programmed. So Quick Start play is not possible, etc.

The game will start as soon as enough interested players have signed up. To sign-up send a private forum message to Arpeegy and include your e-mail address. E-mail addresses will be used for game play reasons only.

Game Rules:
1. The game will not start until enough players have joined to create EQUAL teams as described below.
2. When players join they need to include their level of experience (Newb, Moderate, Expert, Power Player) and if they are interested in playing an “Ancient” race.
3. Only designated players (the most expert players willing to play ancients) will be allowed to select an “Ancient” race. The number of ancient players will be determined by the total number of “teams” based on interested beta testers. The break down will be: 8 players = 2 teams, 9 players = 3 teams, 10 players = 2 teams, 12 players = 3 teams, 16 players = 4 teams, etc.
4. The ancient players will get team members by finding them during game play. Once found the ancient player will send a treaty (treaty elements determined by the ancient) to the younger race player. The treaty title should include the ancient race name (Shadows, Vorlon, Walkers, etc.) to designate the team. The younger race player MUST accept the treaty. No team may have more team members than the total number of players divided by the number of ancient players. Thus in a 9 player game the ancient can have 2 team members (the full team is now 3 players including the ancient) in a 12 player game the ancient can have three team members (the team now has 4 members including the ancient), etc.
5. Once a team is selected it cannot be changed. The Ancient has invested too much into their “puppet” race to start over. A race already on a team cannot switch teams. Two ancients cannot team up.
6. The game is played until only one Ancient player is left alive. This team is then declared the winner.
7. If an ancient is destroyed their puppet races will be equally divided among the remaining ancients. The ancient whose team dealt the death blow to the destroyed ancient gets first pick of puppets. This “picking” can take place via e-mail then new treaties can be sent out the following turn to alleviate confusion.
8. If a player chooses to “drop” the game they should first surrender their empire to their “Ancient” team member. Please, do not simply abandon the game if it does not go well for you.
9. It goes without saying that the teams should work together to win the game…backstabbing a team or disloyal players are not allowed.

Beta Testers:
1. I am interested in balance issues and good play issues. So please report anything that appears odd or suggestions for improvement.
2. I am not looking to change the weapon selections, damage formulas, or equipment/tech availability for the various races…these are B5W cannon.
3. I am interested in attempting to balance ship sizes, component sizes/costs, tech tree costs, resource production, racial traits/enhancement costs, component restrictions, or any other issue that may be a mod killer.
4. The intent is to make this the most dynamic mod for SEV. Balance should not come from nerfing a race’s technology…but should come from resource cost/maintenance/component size/component limitations/etc.
5. Have fun. Don’t take the game too serious…it is a Beta. Your efforts will make the next release even better.

Set Up:

Quadrant Type = Spiral Arm
Quadrant Size = Large
General Options = All Warp Points Connected & Warp Points located anywhere in the system.

Technology Cost = Medium
Starting Resources = Medium
Home Planer Value = Good
Number of Starting Planets = 1
Home Planet Size = All player home planets the same size.
Empire Placement = evenly distributed through the quadrant.
Score Display = Player can view scores of all allied players.

Technology Points for New Players = Low (50000)
Racial Points for New Players = Medium (3000)

Random Computer Players = None

Sight Settings = See entire starting home system.
Event Frequency = Medium
Maximum Event Severity = High

Maximum Units in Space per Player = 20000
Maximum Ships Allowed per Player = 5000

Player Restrictions = Players can give gifts, Players can give technology through gifts and trades, Players can completely surrender, & Players can conduct intelligence projects.

Turn Style = Simultaneous Movement

Victory Conditions = House Rule (see game description), Peace throughout the quadrant, & sole survivor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Sun, 2008-06-01 02:54.

Aww... I can't do online play...

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Sun, 2008-06-01 09:22.

marhawkman wrote:
Aww... I can't do online play...

You don't have access to e-mail or the internet? It is simply a matter of sending your turn file to the host via e-mail and then manually downloading the new turn from filefront and moving it into your savegame file.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Sun, 2008-06-01 09:51.

I have been asked two questions:

Q#1. Does an ancient have to team up with the first races they meet?
A#1. No. However the Ancient will not be allowed to Treaty up with a race unless it is picked for their team, this is to prevent confusion.

Q#2. Can a team make treaties with non-team members?
A#2. Once the Ancient has found all its team members the team may choose to have treaties, or not, with non-aligned empires, or even other Ancient aligned empires. If two non-aligned empires meet each other they may make treaties as well. However, keep in mind, once the Ancients reveal themselves this could bring a quick end to those treaties. Ancients can make treaties with other Ancients, they just cannot align/team up with each other...after all, they do want to be the last Ancient standing...they have a galaxy to build in their own image.

More questions:

Q#3. Does the "Puppet" race have to accept an exploitive treaty from an Ancient?
A#3. No, the younger race can counter the treaty. The treaties should benefit both parties the same...these are TEAMS. Now, you can send exploitive treaties to non-aligned races all you want...and they can choose to submit to it or not.

Q#4. If the Minbari are sent a treaty from a Shadows player do they have to accept it and join the Shadows team?
A#4. Yes. If the Shadow player finds the Minbari player first and selects them for his/her team then the Minbari player must accept the treaty and join the team.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Mon, 2008-06-02 02:44.

On #4: would the minbari be allowed to counter offer the shadow player?

I might be able to do PBEM, but only if I can get the game to work first. (lost serial number)

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Mon, 2008-06-02 18:07.

marhawkman wrote:
On #4: would the minbari be allowed to counter offer the shadow player?

I might be able to do PBEM, but only if I can get the game to work first. (lost serial number)

Yes.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Mon, 2008-06-02 19:39.

If I can get two more Beta testers we can have an 8 person game/Beta test. The more the merrier...but it would be nice to have at least 8 minimum. Thanks all!

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Thu, 2008-06-05 07:41.

I'm getting a crash bug when ever I try to create a race. Also no B5 races show up for quick start.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Ender on Thu, 2008-06-05 12:54.

Quotes form the other thread:

Arpeegy wrote:
Double check your empire folders. Make sure you do not have one not represented. In my next release I will remember to remove the extra shipset folders.

JamesTalon wrote:
I did have some problem with the game crashing, but I went through and removed all but the b5w empire folders and then tossed in the shipset recommended.

Quick start is not possible in this release, as far as I know. There is an error concerning it in Readme, I think.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Wed, 2008-06-11 01:30.

Well? I managed to talk a friend into being interested. How many is that?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Randallw on Wed, 2008-06-11 02:55.

11 I think. the latest list I got had 8 players, not including yourself or BlueTemplar (if indeed he's playing)

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by BlueTemplar on Wed, 2008-06-11 03:07.

I'd like but I fear I won't have the time to play.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Wed, 2008-06-11 07:20.

Well the more the merrier I guess. 9 would be a decent number. Smiling

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Wed, 2008-06-11 18:10.

9 is nice. We may also have two more...still working on a couple buddies to join. One is currently in Malasia (sp?) doing some consulting work and says he would like to play...if he can get hooked up when he returns. The other is looking at his time constraints. I should know soon.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Thu, 2008-06-12 07:45.

When do we start?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Thu, 2008-06-12 18:32.

marhawkman wrote:
When do we start?

As soon as all the Beta testers have joined the PBW game, loaded their empires, and my new laptop arrives. Eye-wink The one I am working on now has a broken LCD screen and it makes using it near impossible. Right now I am trying to type this between flickers, weird verticle lines, etc. Would be impossible to run a game on this machine right now. My laptop will be shipped on the 18th, I purchased one with XP since Vista is crap, and HP says due to all the other folks who also wanted to get XP prior to it no longer being available there is a little delay.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Fri, 2008-06-13 03:19.

that means finding the PBW game. I've never done that. How does it work?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Fri, 2008-06-13 17:40.

marhawkman wrote:
that means finding the PBW game. I've never done that. How does it work?

Go to http://seiv.pbw.cc/ and set up an account. Then locate the Arpeegy B5W Beta game and join up.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Sat, 2008-06-14 06:08.

How does turn submission work? CAn you do PBEM this way?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Randallw on Sat, 2008-06-14 08:45.

I personally always visit the site and upload my turn, but you can do it via email.

when a new turn is ready it will send an email telling you so. You have the option of having your turn attached. I quit the option once turns got so big the email couldn't comfortably hold it. I just go to PBW and download it. Really big games can require the host to upload the turn somewhere else, as well as do the generation themselves since PBW fails if the turn takes too long to generate.

once you have done your turn you can, I am told, attach your turn to a reply aimed at the PBW address that sent you the turn (although it is headed as being from the host, this is just customising for the game). You also get emails purporting to be from the host with a stock message telling you to hurry up. Let me take the opportunity to point out this isn't personal nor, as I said, is it actually from the host.

I say I am told you can email it in. I tried it recently and it failed, it seemed to go to the host. I am told that was because the reply truncated the code in the header meant to direct it. It being an especially large game name.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Sun, 2008-06-15 02:36.

Ah, that's good to know. Email would seem to be a rather bad way to do it.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Sun, 2008-06-15 09:06.

"Racial Points for New Players = Medium (3000)"

Is it to late to change that? We already have signups for races (shadows, Walkers) that require more than that. They'd need some heavy disadvantages to play. I think it'd be a better test if we did 5000, just so the "ancients" wouldn't have to cripple themselves just to play.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Sun, 2008-06-15 11:31.

marhawkman wrote:
"Racial Points for New Players = Medium (3000)"

Is it to late to change that? We already have signups for races (shadows, Walkers) that require more than that. They'd need some heavy disadvantages to play. I think it'd be a better test if we did 5000, just so the "ancients" wouldn't have to cripple themselves just to play.

Well, I set up the Mod to have the 3000 base be like the default. In this way an ancient race does need some disadvantages...otherwise they are way too powerful. And it makes sense in terms of B5. The ancients were powerful but they relied heavily on the younger races to fulfill their needs...mainly due to the fact that they rarely reproduce. The 5000 point base is set up for an all Ancients battle. The lower point setting is set up to limit the game to younger/minor races. If the low point setting is selected I do not think a person can get enough points to purchase an Ancient race.

Wait until you run up against a fully researched Shadow cruiser...you will be glad the ancient player has some disadvantages. Hopefully the Ancients can establish a good team to make up for their short falls.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Sun, 2008-06-15 23:59.

But with 5000 the younger races can even the table with additional upgrades. Sticking out tongue

Maybe do TWO games one 3000 and one 5000?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Mon, 2008-06-16 17:54.

marhawkman wrote:
But with 5000 the younger races can even the table with additional upgrades. Sticking out tongue

Maybe do TWO games one 3000 and one 5000?

I plan on testing all settings for the game. But I am only going to run one at a time. Makes it easier to fix bugs/balance issues along the way.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Wed, 2008-06-18 23:37.

M'kay, I need to redo my race now though. I think I'll do the Mitoc instead. how do I change it? Oh and the custom shipset, I will be using one. Smiling I guess i'll stick it in the shipyard when I get it to work.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by AndreyKl on Thu, 2008-06-19 11:51.

I want to join.
But i dont remember all races from B5, so pleace say wich empire name I can use (or give a list).

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Thu, 2008-06-19 19:38.

marhawkman wrote:
M'kay, I need to redo my race now though. I think I'll do the Mitoc instead. how do I change it? Oh and the custom shipset, I will be using one. Smiling I guess i'll stick it in the shipyard when I get it to work.

Simply rebuild the race and load the new empire file at PBW.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Thu, 2008-06-19 19:41.

AndreyKl wrote:
I want to join. But i dont remember all races from B5, so pleace say wich empire name I can use (or give a list).

All races can be viewed in the mod by looking at the racial traits menu.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by AndreyKl on Thu, 2008-06-19 23:07.

Is there any way to view race portret?
What kind of shipset and portret i need for Abbai?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Fri, 2008-06-20 02:52.

You can use any shipset/race picture. but the other players will need a copy of whatever you use.

Arpeegy wrote:
Simply rebuild the race and load the new empire file at PBW.
and of course put the shipset somewhere people can DL. Smiling

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Fri, 2008-06-20 18:31.

AndreyKl wrote:
Is there any way to view race portret? What kind of shipset and portret i need for Abbai?

The Abbai have two racial portraits in the Mod. They are the ones who look like humanoid females except they have a fish-like head. Their head has a fishy spine down the top. No one has programmed an Abbai shipset. So any shipset you choose to use as the Abbai is good.

I will be using the Freedom Fighters shipset for the Grome...mainly because that shipset looks very low-tech and the Grome are a very low-tech race.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Sun, 2008-06-22 09:29.

The Beta can support one more player. Right now we have 11 signed up. If we do not get one more player we will need to remove the last player to ensure even teams.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Ender on Sun, 2008-06-22 14:25.

Now, when we have 12 players, is Dragonswrd still ready to play Vorlons? Walkers are eager to pay them back.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Sun, 2008-06-22 17:24.

Ender wrote:
Now, when we have 12 players, is Dragonswrd still ready to play Vorlons? Walkers are eager to pay them back.

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I hope so. 3 Ancients should make the game very interesting indeed. 3 teams of 4. I sense some political intrigue in the near future.

If 4 more players are interested we could get get 4 teams of 4. That would be cool. If anymore players are interested post below. If four new players come forward I will adjust the PBW site to allow more players. Otherwise the Beta will start once everyone has uploaded their empire folders.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Sun, 2008-06-22 22:44.

hmm... I'm thinking we should take steps to ensure that "ancients" do not get placed next to each other.

How? Simple(ish) actually, generate the map and set three points as starting systems, then when adding races to the game set the three ancient races as the first three races. they will then spawn at the three points chosen. When the game runs out of starting locations it'll spawn in randomly chosen systems(like it would if you don't choose starting locations).

why set only three starting locations? The starting locations are not linked to any specific race. you make a list of locations and the game picks one at random when spawning races. Starting with race#1 and going down the list. If the number of starting locations is greater than the number of ancients, then the excess locations will be assigned to the younger races.

Oh, another small tip, if you try choosing a system as a starting location and the game doesn't let you, then you've tried to select a nebula, black hole etc as thestarting location.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by AndreyKl on Mon, 2008-06-23 00:43.

PBW need corect order of races, so this will not work.

P.S. Before start send e-meil to each player and ask to reply, so you will know, who is still online (ready to play) and who is not

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Mon, 2008-06-23 02:13.

You don't actually need to have PBW generate the game do you?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Ender on Mon, 2008-06-23 04:39.

The excellent idea! And establishing the correct order on PBW is very simple: all players that are before ancients in the current order need just to withdraw and rejoin the game.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Mon, 2008-06-23 08:02.

YAY! I'm done now. Shipset uploading now. Race will be uploaded soon.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Mon, 2008-06-23 14:59.

okay it's up, I uploaded the race and emailed the ship set files. Everybody (except the guy with the .pl domain) should have the shipset.(for some reason his failed to receive one of the emails)

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Ender on Mon, 2008-06-23 16:54.

The guy with the .pl domain has received the "vree race data files section A" e-mail with the VreeB.7z file attached and, somehow, he thinks he has not received VreeA.7z Eye-wink

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Mon, 2008-06-23 18:04.

I have received both 7z files but I have no idea what format this is or what program opens the file. My Filzip program does not recognize it. Can you load the files up to a FileFront location?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Ender on Mon, 2008-06-23 18:19.

There is an open source 7z file archiver available at http://www.7-zip.org

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Mon, 2008-06-23 18:26.

Ender wrote:
There is an open source 7z file archiver available at http://www.7-zip.org

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Thank you. Found it, downloaded it, and unzipped the files. However, both my VreeB and VreeA files were the same thing...so I think I am missing some of the files as well.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Tue, 2008-06-24 01:04.

O_O' did ya read the third email? I screwed up and sent out part B twice. the third Email should have an attachment named "Vree.7Z" where the first two had "VreeB.7Z".

Oh and I'm not actually playing as the Vree. I'm Playing as the Mitoc. Sticking out tongue

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Ender on Tue, 2008-06-24 05:23.

I am still waiting for your shipset. I have got neither your second e-mail nor the third one. It would really be easier for everybody if you uploaded the files to a server, eg. Filefront, providing us a link to them.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Tue, 2008-06-24 07:04.

-_-' I tried fileplanet but it wanted to take an HOUR, then it crapped out 15 minutes in. time to try Filefront I guess.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Tue, 2008-06-24 10:36.

Uploaded to filefront Um, just search for Marhawkman.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Tue, 2008-06-24 17:33.

marhawkman wrote:
Uploaded to filefront Um, just search for Marhawkman.

Thank you. Make sure you send an e-mail to the other Beta testers on the files location in case they need it.

So you are playing the Mitoc eh? Me thinks you have more surprises under your hat than the simple Mitoc. What other goodies did you spend the remaining 2500 points on? You could build a pretty good race starting from the bare bones Mitoc.

Loyalty above all else except honor.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Ender on Tue, 2008-06-24 19:07.

marhawkman wrote:
Uploaded to filefront Um, just search for Marhawkman.

Are you sure it is possible to find it there searching for Marhawkman? I tried and found nothing. Is it so difficult to provide a link?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Ender on Tue, 2008-06-24 19:20.

OK, I finally found it logging in as Marhawkman. Smiling

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Wed, 2008-06-25 00:57.

??? huh?

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Wed, 2008-06-25 08:41.

anways link here: http://hosted.filefront.com/marhawkman/

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Sat, 2008-06-28 15:37.

I'm using the Vree shipset. It has it's own special flag. I'm using that flag.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by marhawkman on Tue, 2008-07-08 13:18.

I'm uploading an upgraded version of the Vree shipset. You don't need it immediately, but it's probably best if you update eventually. This is mainly a cosmetic change, but I did redo the hull layouts of spacestations.

There's still an issue with firing points, but that's a minor issue.

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Re: Babylon 5 Wars Mod Beta Sign-up

Submitted by Arpeegy on Wed, 2008-07-09 17:56.

Cool. Thank you.

Loyalty above all else except honor.

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